triumvirmod (
triumvirmod) wrote in
bondedmeme2026-05-12 04:59 pm
TEST DRIVE MEME | #01
Test-Drive-Meme #01
Welcome to our first ever TDM! This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
Overseer, Awaken and Conquer
CW: Descriptions of dubiously consensual touch, choking, hallucinations, falling.
The Hands that Grasp
Consciousness wanes. From calm oblivion reaches a pair of elegant hands. Fingertips caress, trailing physical form, mapping curves and divots. Some dark or desperate compulsion leans into the comfort of this touch. The hands dig in. Clasping tight at the neck and pull downward. Down and down, through unclear space, through unclear time. Your character awakens with a start. Where they last felt those hands grasping into them, a collar now rests. Prying does not budge the solid metal, which is either of silver or of brass. Before their eyes is a pane of stained glass. Inscribed in a language all can read are the words Overseer, Awaken and Conquer.
The Glass Coffins
Overseers awaken, contained within a coffin of ornate, metal framework and glass. For some, a light push will cause the lid to swing open. For others, the enclosure may stick or prove too heavy to budge. Breaking free is an option, though mysteriously, the glass fully repairs itself within minutes of sustaining damage. Other Overseers may be present throughout the hallways, willing and able to aid in opening stubborn coffins. That is, should their unlucky inhabitants be able to get their attention through the sound dampening barrier. Overseers continually awaken, either individually or in batches, throughout the month. This will last until the day of the upcoming solstice.
The Gilded Cradle
Innumerable rows of glass coffins line the interior of a grand cathedral tower. Somehow, the name of this stained glass spire is imprinted in the mind of all Overseers. This is known as the Gilded Cradle within Absentia. Where or what is Absentia? How did they arrive here? Why are they here? The answers to such questions remain unknown. These names are as far as the foreign memory serves Overseers. The foggy corridors spiral downward, a staircase connecting floor after floor of largely unopened coffins. Many have glass too hazy to see within. The hallways are heavy with the scent of lavender tinged magic and lightning storm ozone, made visible as a thick haze in the air. Through this fog, Overseers may notice one another or they may see phantoms running by. People familiar to them. Chasing after these figments is a foolish endeavor, they will pick up speed into the thick of the fog. There, they will disappear. This can leave unsuspecting Overseers teetering on the topmost edge of a stairwell or allow their momentum to throw them over the central railing. A fall to the Cradle's ground floor isn't enough to kill an Overseer turns out, but it will injure. Beginning your journey battered is merely an added misfortune.
The Castle Constructs
When Overseers leave the Gilded Cradle, they find they're trapped within an abandoned castle. While exploring they find no other living creatures other than fellow Overseers. Throughout the halls and rooms of the castle rest Constructs. These figures are shells of either iron or brass, with a variety of gargoyle-like appearances. They stand with their wings tucked around their bodies. Littered throughout the location, their placements can often clue in to their former duties as the Castle attendants. These Constructs remain completely inert until two Overseers of the same Pact pass by. Iron Constructs react to pairs of Moon Pact members, while Brass Constructs come alive near pairs of Sun Pact members. When awakened, they unfurl and stand to a height ranging from around three-to-six foot tall. The Constructs promptly begin to carry out butler-like duties, as if they were long ago set to a schedule of operation. When presented with a task they can no longer seem to accomplish, they merely pantomime the action before moving onward. (These NPCs can be player controlled and are non-hostile unless attacked first.)
Locked In
CW: Survival themes, food insecurity, exchanging sex for goods and services.
➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Kitchen
The kitchen of Absentia is vast, meant to accommodate for a castle population in the hundreds. Long abandoned, any food reserves have turned to dust or rot. All that remains are a series of strange machines, humming with dull magic. Only operable by the castles resident Constructs, hungry Overseers would be advantaged to activate the inactive Constructs scattered nearby. Once occupying the kitchen, Constructs are more likely to provide a meager serving of food to Overseers who have used magic recently or who hold Influence. (Characters playing this TDM with no canon powers may presume they hold (1) Influence for this and subsequent prompts.)The Hall of Overseers
To the west of the Gilded Cradle there lies a long, rectangular housing structure, framing a vast courtyard. Rain from the storm overhead patters down constantly. Rooms for Overseers line the open air hallways overlooking the nature within the central outdoor space. At this time, those of the Moon Pact enjoy the lower floors of the indoor sections, with luxurious accommodations. These include private rooms with a fireplace, claw foot baths with clean running water, a variety of furniture, and a plush bed. The upper level indoor rooms are for the Overseers presently in service, the Sun Pact. These rooms are all shared and scarcely furnished. Hammocks and bunk beds are provided to house three or four Overseers per cramped room. These upper location hallways have shared bathroom spaces and no private amenities provided. Overseer names are engraved upon the door frame of their assigned rooms. There is no access given to rooms without this engraving. Overseers need to be invited in to rooms they do not own or share. (Rooms are fully self assigned by Players and can change freely between threads. Pact is likewise self assigned, but should match the room type described above. Moon Pact characters are free to invite Sun Pact characters into their rooms, and visa-versa.)
The Hands that Feed
As Overseers settle in, they find resources are thin and accessible castle space highly limited. There is no exit from the castle at this time. Trying to fly out over the top of Hall of Overseers courtyard results in perpetually being turned around by the Storm until exhausted. Overseers who try to smash windows or break through the architecture find their magic or strength immediately drained. Teleportation leads back to where one attempted to leave from. The trap feels inescapable. This inevitably creates an air of frustration and futility within the awakened Overseer ranks. All there is to do is to make do.➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Courtyard
The courtyard at the center of the Hall of Overseers is a public space with five distinct sections. At the center, there is an ornate fountain that serves as the most reliable, public spot for clean drinking water. The fountain depicts the three Classes, though all of them are partially destroyed. The Ruler has their hands broken off, the Dragon is missing its head, and the pegasus shaped Herald has a hole in its chest. Grimly, the water flows from each of these missing pieces into the pool below. This space is open and visible to all, especially from the higher rooms of the Hall. This central location serves well as a social hub and meet up point for Overseers to congregate, though it is perpetually raining here.
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
The other four quadrants surrounding the central fountain are overgrown and wild, contrasting the initially desolate central area. These spaces are each themed to a different season; spring, summer, fall, and winter. Once Overseers enter one of the gated in spaces, the area within appears larger than the outside barrier suggests. The temperature varies wildly between each, though the Storm over head remains consistent. Each contains a singular hideaway which the Constructs will bring food to. These shield Overseers from outside view, but may turn out to be in hot demand. Mind yourselves if trying to sneak into one of these spots for privacy, they may already be taken! (Each hideaway may be customized at player discretion to suit their threads. A single piece of furniture for leisure may be present, like a lounge or hammock. Some ideas for natural spaces would be hidden behind a waterfall, beneath a canopy of trees, a frosty cave, or an alcove hidden by fallen leaves.)
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
Grief Hath Mates
Class Scenarios
Note: The following prompts are available for all Players, though abilities should always match up with a character's present Class! Class for characters on the TDM can change between threads, but should not change mid-thread. This fully locks down upon acceptance to the game. Characters are presently "unstable" in their Pact and Class assignments, so all threads can remain canon, even if they contradict Pact or Class assigned later on. Any changes made to shared setting environments below are temporary, so feel free to play with destructive and creation powers as specified.
RULERS
➤Rulers who attempt to speak to the Constructs will find they are reacted to in a way the Dragons and Heralds are not. Constructs do not speak back, but they are more attentive towards Rulers regardless of their Influence level. If asked where something is, Constructs will dutifully guide the Ruler to the location in question if it exists. Sometimes, Constructs will open up previously locked doors. None of these lead outside, but they offer some new clues to how the castle once operated in the past. Rulers can open up additional rooms to explore such as a drawing room, a music room, a wine cellar, and a smoking room. These rooms all have basic supplies for their given activity, including aged wine and cigars in the latter two respectively. Rulers with clever tongues or manipulative sensibilities can convince the Constructs to leave them “in charge” of a room. This grants the Ruler a key to the door they can leverage as they please. (Players can play their Ruler as if they hold exclusive control of a room, but this is not imposed TDM-wide. Multiple Rulers can each claim the same type room, no player actually holds full IC/OOC control.)
DRAGONS
➤Dragons are going to be the first to snap under such cramped conditions. Their natural urges are to spread out and fly, not be stuck within a castle. The more volatile Dragons will find their natural instinct is to go Berserk. Berserk mode can be engaged in either their humanoid or Dragon form, though Dragons can only transform at this time within the confines of the Courtyard. If Dragons are causing trouble in the Courtyard, luring or forcing them out of the Courtyard at large forces a Dragon to return to their humanoid form. Getting in fights may not be productive, but it might provide some enrichment to Overseers wishing to challenge each other or keep the peace. (Reminder: Dragons, regardless of form, are especially durable and may prove difficult to subdue! Rulers are best suited to this task, given they have a natural advantage over Dragons. Heralds can make their own attempts, it is simply more risky for them given how fragile they are.) Dragons of more even temperaments can make themselves productive by using relevant elemental magic around the castle. The castle interior is lit only by the dull glow of the sun or moon, which are often dulled by the cloud cover overhead. Providing temperature control or lighting could be a great ease to their own mental state, as well as benefit their fellow Overseers.
HERALDS
➤While cooked rice, dried meat, and pickled vegetables are largely what is being provided, there is a distinct lack of fruit or alcohol coming out of the kitchen. Heralds may find themselves especially desperate for these. Within the courtyard only, they can flex their newly found Class abilities to rapidly influence nature. Heralds may find themselves having vivid daydreams about their favorite fresh fruits from home. These fantasies manifest, growing the imagined fruits from nearby vines, bushes, and trees. This can happen deliberately or entirely by accident. However, due to the imperfect nature of both memory and imagination, these fruits are never fully accurate recreations. The taste and quality of the fruit end up heavily influenced by a Herald’s own subjective experience and are prone to exaggeration. Any fruit from any world is allowed, these simply cannot cause any magical effects. Devious Heralds which imagine poisonous fruits can injure, but not kill fellow Overseers. Such produce can be used to make alcohol by those with the knowledge and wherewithal to do so. Any manner of food is in demand and Heralds have this to provide. Replenishing energy though sex is always an option to help produce more or better resources of this kind.
OOC Info
What happens next?
On the 21st of June, the Pacts will turn over. For the IC duration of the TDM, the Moon Pact are in power. Those assigned to the Sun Pact will start the game off proper as the faction in power. Characters who are accepted into the game will be freed from the confines of the castle. The game will greet new players with a Mingle Event and Network Introduction Post, once all applications are processed. The storm will pull back at the start of July, allowing even further world exploration and Territory claims. Our first plot event will focus on discovering the threat that the Lost Souls of this world can present.
Can I reserve my character before applying?
If you want to claim a character spot in advance of applications opening, our Reserves Page opens on the 10th of June, through to the 15th. This is not required for application, but highly recommended even for original or obscure characters. Reserving provides an instant-pass through 1st month game Activity Check! It also provides Moderation with an idea of incoming player numbers!
How do I apply to join the game?
Head over to our Application Page. These open up on June 15th and close on the 20th. The game officially opens on the 21st of June, barring any unexpected delays.
Is there an OOC space I can discuss potential plans?
Take a look at our Enable-me-Please for OOC discussions and plotting!

no subject
I want to decant this into your mouth. It'll taste so much better... and I'll enjoy doing that for you. May I?
[he adjusts his stance some, placing one food back and the other forward... shifting it to be between Ellwood's legs. His calf ruts up against the stiff tent of his slacks,]
Oh and this too, for your pleasure. [if Ellwood wants to grab onto his leg, for stability, for assurance he could get Daan back if he does something untoward, then he's more fine with that. Mutually assured destruction, eh? There's a thrill to that, as well, even if it should never come to pass.]
no subject
I thought spitting in each other's mouths was an activity we reserved for later on.
[He knows that isn't what Daan means, but he does want to be 100% sure before he opens his mouth.
He glances down at Dawn's leg between his own. His pride rears up a bit. He's meant to hump his leg like a dog?
His jaw clenches, but he says nothing, nor do his hips move from their position.]
no subject
If you like, I'll kiss you just after. Take a part of the mouthful myself. I imagine that would be... just wonderful. [he mutters, considering, but not dissuaded] A bit of mess. Perhaps... worth it... hmm.
[His hand beneath Ellwood's chin caresses him, urges him open his mouth. A few more instructions,]
Close your throat off and try to hold it in your mouth while I pour. I won't overdue it, you have my word.
phone keeps autocorrecting Daan to Dawn... homophobic
He sighs.]
Fine. Only if you kiss me after. And move your leg, I'm not a bloody dog.
[He pushes on Daan's shin. He huffs, trying to shake off his grumpiness, and opens his mouth.]
"autocorrect homophobia" should be what Daan calls this move
When bid to, Daan obediently shifts his leg away. No problem at all for him, he teases only after he's pulled back in that part,]
You pushed into my leg so eagerly earlier... My apologies, I must have misread you. [he sounds genuine, but unbothered to admit his mistaken read that Ellwood would enjoy pushing against him while indulging Daan this way.
Seeing Ellwood open his mouth, he seems to be ready. Daan places the glass edge of the bottle mouth to Ellwood's lower lips. With a little roll of a flourish, he begins tipping the red ever so delicately into place. He understands the arch the liquid takes with practiced knowledge. His skilled judgement and hand moves the bottle up, up, increasing the arch of the wine falling. It splashes only within Ellwood's mouth. Filling the man like an empty vessel-
Only half way. He doesn't want to overwhelm. Daan looks at the scene with obvious admiration. Ellwood is beautiful and Daan feels a sense of satifaction at his own good work, he's still got it.
Daan falls to his knees, descending upon Ellwood to kiss him and share in the rich decadence of such well aged wine.]
no subject
[It would seem that while he goes either way in terms of topping or bottoming, it's harder for Ellwood to assume a submissive role.
But he does open his mouth obediently enough, closes his throat, and watches as Daan pours. He has to admit it's impressive, his grace, the arch of the pour landing perfectly, like an incredibly skilled bartender. It betrays his years of experience and his love for the drink.
He also likes the way Daan looks at him, like he's admiring a gorgeous piece of art. He could get used to that. That look on his face is worth the indignity of being on the floor at his feet.
And it's a relief when Daan finally gets down there with him. Ellwood takes his face in gentle hands and kisses him, locking their lips and opening his mouth to slowly push the wine forward into Daan's mouth with his tongue. He tries to ensure none of it spills, but he won't be upset if it does, either.]
no subject
Yet, he barely savors it at all. Daan swallows quickly, wants the liquid out of his way. What he really wishes to savor is Ellwood. Charming, clever tongued Ellwood. He is the better indulgence right now. Daan kisses back increasingly fervid. He lets Ellwood reach into his mouth and he dances his tongue off the other's mans.
A little fumbling of his arm, far to one side. Daan manages, after nearly letting it slip out of his hands, to set the wine bottle aside and upright. Both his hands are soon upon Ellwood. Grasping and groping at him, bundling fists into his shirt and tugging lightly, needy, and wanting]
no subject
However, he's decided it's his turn to be in control. He leans forward, guiding Daan down to the floor on his back with his hands and climbing on top of him, kissing him hungrily all the while. He starts to undo the buttons of Daan's shirt, helping him out of it.]
no subject
Yes...
[Daan knows that 'yes' is being said with his body, his smirk against Ellwood's lips, but he also wants it spoken. He likes it to be heard and he like to say it. He easily falls back when guided to. Daan shifts and accommodates, wiggles his hips and tucks himself to fit beneath Ellwood's form. Just what he wants, the weight and warm over him, the pressure of a man who wants for him.]
You're just brilliant. [he helps move along the shedding of layers. His vest is first, likely next is the string tie around his shirt collar. The shirt would be next, but it snags if Ellwood tries to untuck it from his pants. Daan heeds him,]
Though- less brilliant... I'm wearing shirt stays. You need to take off my pants first. [and be careful with his checkered pants, he very much cherishes them!]
no subject
He grins at the compliment. Gaunt was never so affirmative verbally during sex, or at any other time, and Ellwood was always left guessing. Maybe that was part of why Ellwood was so crazy for him, the unanswered question of whether Gaunt ever truly returned his affections. He doesn't like things to be too easy, but some reward for his efforts is appreciated. Daan has been a challenge enough to navigate, with his mysterious quirks, that Ellwood has had to really use his brain to get this far with him, and he likes that. But now that he's come this far, he does prefer to know it's wanted beyond a reasonable doubt.
He opens his eyes to attend to all the buttons and ties, but his gaze catches Daan's face in the firelight.]
This round of green, this orb of flame, fantastic beauty; such as lurks in some wild poet.
[Tennyson. He's always better at expressing himself verbally in verse.
The pants are not a problem; Ellwood moves down and deftly unbuttons them, gently shimmies them down off of Daan's legs.]
What shame; my butler is dressed more properly than I.
[He unclips the stays from his shirt, allowing him to strip it off.]
no subject
[a joke, said whimsically. What does poetry sound like to a man with no ear for it? Magical words. A spell. Something beyond his comprehension, yet clearly profound.
The telling part of that statement is the now. An admission he's already under Ellwood's spell, captured by his charms. He's gladly entranced and compelled, no need to mesmerize him any further...]
Undress me and your shame is solved. [which Ellwood is doing handily. The black elastic of his shirt stays cling to the center of his now bare thighs. They create a nice line, a frame, drawing attention either upwards to the bulge of his briefs or the slender length of his long legs. If Daan has strength built up anywhere, it's in his legs. The front required a lot of walking of him, squatting for extender periods in the foxholes, and muscle to lift and hoist along injured men.
Daan also has sock stays at his lower calves, so the double garter belt look is a real choice on his part.]
no subject
[Beauty and magic are one and the same, to Ellwood. It's just as well to say a beautiful poem is a magic spell. Daan should feel honoured he got any poetry out of Ellwood; he used to regale all his lovers with sonnets, but now that Gaunt is gone, he rarely sees a point in it.
Ellwood loves the look of those straps on his thighs and calves, and he caresses his hands over them appreciatively. His hands pay lavish attention to his thigh muscles, and then move up to ghost over his hips, his briefs, his erection.]
Good point. I do quite like how these look on you, though...
[He leans down to kiss his thigh near the garter, then pulls on it lightly with his teeth, looking up at Daan.]
no subject
Keep them on me. [he urges, biting his lower lip a bit devilishly as Ellwood teases the elastic with his mouth. Daan likes wearing them, likes their functionality as well as the pressure they offer, clinging to his skin. Like the give they have, when tugged on by a lover's teeth. Ellwood gets it immediately, Daan's happy to be even further indulged.]
... do you wish to fuck by the fire or shall we warm up the bed for ourselves?
no subject
He lets go of the elastic, and it lightly snaps against his skin. Oh, delicious. He's kissing his thighs with an open mouth, lapping at them with his tongue, when Daan suggests they could move to the bed. He hums and nips lightly with his teeth before reluctantly lifting his face.]
I say we make use of your silver-collar bed.
[He gets up and offers a hand to help Daan to his feet. Then he picks the wine up off of the floor and the cigar from the table and takes them over with them to the bed, placing them on the nightstand so they're accessible to Daan during or after, since that seems to be important to him.]
no subject
[A simply rally to move along, the floor workable but not exactly comfortable. Daan takes Ellwood's offered hand up, simply glad his knees don't pop when he gets up. He doesn't need his body reminding him he's the older one in the arrangement by ten years time...
When they stand, Daan appears just as comfortable dressed down to his belts and briefs as he did before. No shyness from this man, the only thing that's a tiny bit embarrassing is the damn cat tail being fully exposed. It really does just protrude right out from his tailbone like it is natural as can be. Ellwood gathers the vices from the table and Daan parts from briefly towards the clawfoot bath. Rummaging briefly, he finds a glass bottle and plucks it to bring along to the bed, joining Ellwood there and setting the lubricant bottle right beside the wine.
His arms reach around his new lover and Daan peppers kisses along the back of Ellwood's hairline and neck. Doting, easy affection... he mutters against his skin.]
And let's get you out of your clothes, as well.
no subject
He hums happily at the attention paid to his neck, enjoying Daan's warm and sweet manner in the bedroom.
He unbuttons his own cotton shirt and shrugs out of it, then turns to Daan and unbuttons his slacks while kissing him again.]
no subject
Crawling into bed with the man, the mattress is plush and sheets silky, crumpling beneath his knees and hands. Daan kisses Ellwood as he helps the young man out of his various layers, wanting him stripped down nude. Clothing can be pushed aside and left scattered on the floor, safe and away from their lovemaking. Once Ellwood is thoroughly undressed, Daan rolls himself onto his back. Neatly fitting beneath the smaller man once more. Simply more comfortable now, with a pillow at his shoulders and a bed beneath them instead of floor.
That admiring look is back. Daan thinking, what a fine man he has convinced to roll around in the sheets with him.]
You've already taken charge so keep doing as you like.
no subject
As he does, he grinds his cock against Daan's with only the thin cotton briefs separating them.]