triumvirmod (
triumvirmod) wrote in
bondedmeme2026-05-12 04:59 pm
TEST DRIVE MEME | #01
Test-Drive-Meme #01
Welcome to our first ever TDM! This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
Overseer, Awaken and Conquer
CW: Descriptions of dubiously consensual touch, choking, hallucinations, falling.
The Hands that Grasp
Consciousness wanes. From calm oblivion reaches a pair of elegant hands. Fingertips caress, trailing physical form, mapping curves and divots. Some dark or desperate compulsion leans into the comfort of this touch. The hands dig in. Clasping tight at the neck and pull downward. Down and down, through unclear space, through unclear time. Your character awakens with a start. Where they last felt those hands grasping into them, a collar now rests. Prying does not budge the solid metal, which is either of silver or of brass. Before their eyes is a pane of stained glass. Inscribed in a language all can read are the words Overseer, Awaken and Conquer.
The Glass Coffins
Overseers awaken, contained within a coffin of ornate, metal framework and glass. For some, a light push will cause the lid to swing open. For others, the enclosure may stick or prove too heavy to budge. Breaking free is an option, though mysteriously, the glass fully repairs itself within minutes of sustaining damage. Other Overseers may be present throughout the hallways, willing and able to aid in opening stubborn coffins. That is, should their unlucky inhabitants be able to get their attention through the sound dampening barrier. Overseers continually awaken, either individually or in batches, throughout the month. This will last until the day of the upcoming solstice.
The Gilded Cradle
Innumerable rows of glass coffins line the interior of a grand cathedral tower. Somehow, the name of this stained glass spire is imprinted in the mind of all Overseers. This is known as the Gilded Cradle within Absentia. Where or what is Absentia? How did they arrive here? Why are they here? The answers to such questions remain unknown. These names are as far as the foreign memory serves Overseers. The foggy corridors spiral downward, a staircase connecting floor after floor of largely unopened coffins. Many have glass too hazy to see within. The hallways are heavy with the scent of lavender tinged magic and lightning storm ozone, made visible as a thick haze in the air. Through this fog, Overseers may notice one another or they may see phantoms running by. People familiar to them. Chasing after these figments is a foolish endeavor, they will pick up speed into the thick of the fog. There, they will disappear. This can leave unsuspecting Overseers teetering on the topmost edge of a stairwell or allow their momentum to throw them over the central railing. A fall to the Cradle's ground floor isn't enough to kill an Overseer turns out, but it will injure. Beginning your journey battered is merely an added misfortune.
The Castle Constructs
When Overseers leave the Gilded Cradle, they find they're trapped within an abandoned castle. While exploring they find no other living creatures other than fellow Overseers. Throughout the halls and rooms of the castle rest Constructs. These figures are shells of either iron or brass, with a variety of gargoyle-like appearances. They stand with their wings tucked around their bodies. Littered throughout the location, their placements can often clue in to their former duties as the Castle attendants. These Constructs remain completely inert until two Overseers of the same Pact pass by. Iron Constructs react to pairs of Moon Pact members, while Brass Constructs come alive near pairs of Sun Pact members. When awakened, they unfurl and stand to a height ranging from around three-to-six foot tall. The Constructs promptly begin to carry out butler-like duties, as if they were long ago set to a schedule of operation. When presented with a task they can no longer seem to accomplish, they merely pantomime the action before moving onward. (These NPCs can be player controlled and are non-hostile unless attacked first.)
Locked In
CW: Survival themes, food insecurity, exchanging sex for goods and services.
➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Kitchen
The kitchen of Absentia is vast, meant to accommodate for a castle population in the hundreds. Long abandoned, any food reserves have turned to dust or rot. All that remains are a series of strange machines, humming with dull magic. Only operable by the castles resident Constructs, hungry Overseers would be advantaged to activate the inactive Constructs scattered nearby. Once occupying the kitchen, Constructs are more likely to provide a meager serving of food to Overseers who have used magic recently or who hold Influence. (Characters playing this TDM with no canon powers may presume they hold (1) Influence for this and subsequent prompts.)The Hall of Overseers
To the west of the Gilded Cradle there lies a long, rectangular housing structure, framing a vast courtyard. Rain from the storm overhead patters down constantly. Rooms for Overseers line the open air hallways overlooking the nature within the central outdoor space. At this time, those of the Moon Pact enjoy the lower floors of the indoor sections, with luxurious accommodations. These include private rooms with a fireplace, claw foot baths with clean running water, a variety of furniture, and a plush bed. The upper level indoor rooms are for the Overseers presently in service, the Sun Pact. These rooms are all shared and scarcely furnished. Hammocks and bunk beds are provided to house three or four Overseers per cramped room. These upper location hallways have shared bathroom spaces and no private amenities provided. Overseer names are engraved upon the door frame of their assigned rooms. There is no access given to rooms without this engraving. Overseers need to be invited in to rooms they do not own or share. (Rooms are fully self assigned by Players and can change freely between threads. Pact is likewise self assigned, but should match the room type described above. Moon Pact characters are free to invite Sun Pact characters into their rooms, and visa-versa.)
The Hands that Feed
As Overseers settle in, they find resources are thin and accessible castle space highly limited. There is no exit from the castle at this time. Trying to fly out over the top of Hall of Overseers courtyard results in perpetually being turned around by the Storm until exhausted. Overseers who try to smash windows or break through the architecture find their magic or strength immediately drained. Teleportation leads back to where one attempted to leave from. The trap feels inescapable. This inevitably creates an air of frustration and futility within the awakened Overseer ranks. All there is to do is to make do.➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Courtyard
The courtyard at the center of the Hall of Overseers is a public space with five distinct sections. At the center, there is an ornate fountain that serves as the most reliable, public spot for clean drinking water. The fountain depicts the three Classes, though all of them are partially destroyed. The Ruler has their hands broken off, the Dragon is missing its head, and the pegasus shaped Herald has a hole in its chest. Grimly, the water flows from each of these missing pieces into the pool below. This space is open and visible to all, especially from the higher rooms of the Hall. This central location serves well as a social hub and meet up point for Overseers to congregate, though it is perpetually raining here.
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
The other four quadrants surrounding the central fountain are overgrown and wild, contrasting the initially desolate central area. These spaces are each themed to a different season; spring, summer, fall, and winter. Once Overseers enter one of the gated in spaces, the area within appears larger than the outside barrier suggests. The temperature varies wildly between each, though the Storm over head remains consistent. Each contains a singular hideaway which the Constructs will bring food to. These shield Overseers from outside view, but may turn out to be in hot demand. Mind yourselves if trying to sneak into one of these spots for privacy, they may already be taken! (Each hideaway may be customized at player discretion to suit their threads. A single piece of furniture for leisure may be present, like a lounge or hammock. Some ideas for natural spaces would be hidden behind a waterfall, beneath a canopy of trees, a frosty cave, or an alcove hidden by fallen leaves.)
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
Grief Hath Mates
Class Scenarios
Note: The following prompts are available for all Players, though abilities should always match up with a character's present Class! Class for characters on the TDM can change between threads, but should not change mid-thread. This fully locks down upon acceptance to the game. Characters are presently "unstable" in their Pact and Class assignments, so all threads can remain canon, even if they contradict Pact or Class assigned later on. Any changes made to shared setting environments below are temporary, so feel free to play with destructive and creation powers as specified.
RULERS
➤Rulers who attempt to speak to the Constructs will find they are reacted to in a way the Dragons and Heralds are not. Constructs do not speak back, but they are more attentive towards Rulers regardless of their Influence level. If asked where something is, Constructs will dutifully guide the Ruler to the location in question if it exists. Sometimes, Constructs will open up previously locked doors. None of these lead outside, but they offer some new clues to how the castle once operated in the past. Rulers can open up additional rooms to explore such as a drawing room, a music room, a wine cellar, and a smoking room. These rooms all have basic supplies for their given activity, including aged wine and cigars in the latter two respectively. Rulers with clever tongues or manipulative sensibilities can convince the Constructs to leave them “in charge” of a room. This grants the Ruler a key to the door they can leverage as they please. (Players can play their Ruler as if they hold exclusive control of a room, but this is not imposed TDM-wide. Multiple Rulers can each claim the same type room, no player actually holds full IC/OOC control.)
DRAGONS
➤Dragons are going to be the first to snap under such cramped conditions. Their natural urges are to spread out and fly, not be stuck within a castle. The more volatile Dragons will find their natural instinct is to go Berserk. Berserk mode can be engaged in either their humanoid or Dragon form, though Dragons can only transform at this time within the confines of the Courtyard. If Dragons are causing trouble in the Courtyard, luring or forcing them out of the Courtyard at large forces a Dragon to return to their humanoid form. Getting in fights may not be productive, but it might provide some enrichment to Overseers wishing to challenge each other or keep the peace. (Reminder: Dragons, regardless of form, are especially durable and may prove difficult to subdue! Rulers are best suited to this task, given they have a natural advantage over Dragons. Heralds can make their own attempts, it is simply more risky for them given how fragile they are.) Dragons of more even temperaments can make themselves productive by using relevant elemental magic around the castle. The castle interior is lit only by the dull glow of the sun or moon, which are often dulled by the cloud cover overhead. Providing temperature control or lighting could be a great ease to their own mental state, as well as benefit their fellow Overseers.
HERALDS
➤While cooked rice, dried meat, and pickled vegetables are largely what is being provided, there is a distinct lack of fruit or alcohol coming out of the kitchen. Heralds may find themselves especially desperate for these. Within the courtyard only, they can flex their newly found Class abilities to rapidly influence nature. Heralds may find themselves having vivid daydreams about their favorite fresh fruits from home. These fantasies manifest, growing the imagined fruits from nearby vines, bushes, and trees. This can happen deliberately or entirely by accident. However, due to the imperfect nature of both memory and imagination, these fruits are never fully accurate recreations. The taste and quality of the fruit end up heavily influenced by a Herald’s own subjective experience and are prone to exaggeration. Any fruit from any world is allowed, these simply cannot cause any magical effects. Devious Heralds which imagine poisonous fruits can injure, but not kill fellow Overseers. Such produce can be used to make alcohol by those with the knowledge and wherewithal to do so. Any manner of food is in demand and Heralds have this to provide. Replenishing energy though sex is always an option to help produce more or better resources of this kind.
OOC Info
What happens next?
On the 21st of June, the Pacts will turn over. For the IC duration of the TDM, the Moon Pact are in power. Those assigned to the Sun Pact will start the game off proper as the faction in power. Characters who are accepted into the game will be freed from the confines of the castle. The game will greet new players with a Mingle Event and Network Introduction Post, once all applications are processed. The storm will pull back at the start of July, allowing even further world exploration and Territory claims. Our first plot event will focus on discovering the threat that the Lost Souls of this world can present.
Can I reserve my character before applying?
If you want to claim a character spot in advance of applications opening, our Reserves Page opens on the 10th of June, through to the 15th. This is not required for application, but highly recommended even for original or obscure characters. Reserving provides an instant-pass through 1st month game Activity Check! It also provides Moderation with an idea of incoming player numbers!
How do I apply to join the game?
Head over to our Application Page. These open up on June 15th and close on the 20th. The game officially opens on the 21st of June, barring any unexpected delays.
Is there an OOC space I can discuss potential plans?
Take a look at our Enable-me-Please for OOC discussions and plotting!

palamedes sextus | the locked tomb | ruler/sun
courtyard
Well, having the human missing its hands makes sense to me, since that's one of the distinct things that humanoids have going for us, but why head for the dragon and heart for the pegasus? Dragons are smart, but they also tend to be... forces of nature?
[Ilphyl talks about these like they are all perfectly reasonable things for people to have met. Okay, they've never met a pegasus.]
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[He'll keep trying that later, it's on his to-do list; but first, wait-]
Though you seem more informed than I am. You've seen these before?
[He hasn't missed the way some people transform out here, so like, besides that. Implied.]
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[Ilphyl has only seen drawings, but dragons are both intelligent and vain enough that it's possible to get quality illustrations of even the most antisocial types. Then again, easier to make a generic representative of draconic nature rather than offend a, say, red dragon by getting the details wrong.]
[And, now curious, they are inspecting the pegasus, to see if they can tell if the sculptor was working with more than just 'a pegasus is horse with wings'. It's all in how the wings attach to the body, and if the person knows what flight feathers look like. Which means they are climbing into the fountain -- they're already wet from the rain, though they do roll up their trouser cuffs first to not have them dripping wet. Sure, they'll probably regret this later since they don't have a spare set of clothing, but at least they have found their room and it has blankets.]
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[...It could be possible! Palamedes doesn't see why not, particularly as the statues look like they were whole, and then were damaged.
In any case, oh, we're climbing into the fountain now-?]
Wait, let me give you a boost. [And he's following them into the water, though he doesn't bother to roll up his trousers or tie up the end of his long overpiece to keep it out of the water. So he'll be sodden, whatever, it happens. He wants to get up close to these statues, too.
As for the actual boost, well, he'll try his best. For a twig he's very ambitious. He thinks for a second before kneeling on one knee in the water, so his other leg can be a stepping stool. Please, go for it.]
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courtyard
My hands are of your colour, but I shame to wear a heart so white.
[Academic yapper, meet poetry yapper. He looks at Pal.]
I've no idea.
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He taps the pen against his cheek, thinking.]
Well, we've plenty of time to figure something out, I expect. They did lock all the exits.
[A beat.]
Poetry? I'm unfamiliar.
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[His brow furrows in worry for a brief moment as he continues to admire the statue. He's still not sure whether this is an afterlife, a prison, or something else, but whatever it is, he needs to get out of here and get back to the front.
The question quickly shakes him out of the thought, and he looks at Palamedes again.]
Shakespeare. Macbeth.
[Were Gaunt here, he'd have guessed it right. What point is there in talking about poetry now?]
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He glances from the statues in the fountain to his notes and then back to Ellwood, seemingly deciding right now that the other living, breathing person here is more interesting than the mutilated statues.]
Still unfamiliar, I'm afraid. What's it about?
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cradle;
His steps slow as he shifts to acknowledge the one coming. The boiling, churning mania has settled to something else - balance found if only because he feels a hopelessness settle on his shoulders. He focuses his sight on everything - rather than be filled with wonder, it is concern and weariness.
Could this be the work of the Powers that Be? He feels like he was so close to saving that town, and now - and now - his head tilts and shifts. Feeling like he's moving a little slower than usual.
A conversation will revive him - he waits for the man to arrive. ]
rubs hands together
Oh, good, you're still here. You've no idea how glad I am to see an unfamiliar face.
[--no, that's definitely what he meant to say. Hey there, stranger.]
How are you doing? After waking up in those coffins, I mean.
holds hands
[ A fog and a person manifests - this truly is an odd way that things are going. He's oddly also used to walking with minimal vision that allows ahead. Yet somehow, he misses his prototype in hand; even if the device was empty, there was comfort to be found in holding it as he walked.
But enough of such wincing and internal whimpering. ]
As well as to be assumed, it seems death has been avoided yet again.
[ A beat, the man seems to be spry and full of cheer. ] You seem to be of good health, too.
ooooh he's so pretentious (affectionate)
[He's in one piece and his heart is beating, which are both new and novel compared to where he's been--but he won't wax curious about that just now. Anyone might say things about avoiding death after waking up in a coffin...]
Let's have a look around, shall we? I'm not too keen on wandering after my ghosts in this fog any longer, if you'll humor me with your company.
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Ruler high five
Um...I got a key. One to a music room, but I haven't left it locked. It's just a nice, quiet, place to go. Are you....looking for something?
[For his part, despite his overly tall and solid figure, his voice is soft and curious.]
hell yeah
[More in the way that he moves quietly than anything else. He makes a point to shuffle his feet a bit more as he approaches now, just to be helpful.]
I've been looking for a library, mostly, though I'd take an archive or a records room in a pinch. I confused one of those constructs earlier...
[But never mind; he sighs shortly, like, the quest for a library is on hold and it's worse than the overall kidnapping and possible starvation, actually.]
How was the music room?
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I haven't yet found something like that, perhaps whoever was here before took their records with them when they left this place?
But the music room as nice enough. It had an array of instruments, all just as dusty and ill-cared for as the rest of this place feels and smells...but not irreparable, if you had an inclination to play.
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Courtyard
[She gives a small clap of appreciation.]
Do you really think the broken statues are intentional? It could just be natural wear. Once broken, statues are difficult to fix.
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[That's a little embarrassing... Can a guy not theorize(tm) about the weird fountain in peace-]
In any case, I'd concede to that point if not for the hole in the chest. That one seems less likely to be natural wear and tear.
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Still, I think it's more likely that it was two different people. One made the statues, then another came along later and desecrated them. Sounds like a religious conflict.
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ruler scenario
He's only mildly ambushed by Palamedes so the question will get a slight shake of his head along with a pleasant enough - and curious enough - expression.]
No keys, but I was offered food in the kitchen.
[He has absolutely been using magic to try and figure things out here. He does not yet know that the food and the magic are connected.]
You were given a key?
[An assumption.]
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[He should write that down... He wasn't offered any food, despite how willing the Constructs seem to lead him around the place.
Actually he is going to write that down, pausing a moment to fish from his many gray layers a) a notebook and pen, and b) a key, which happens to have its ring looped around the pen. He gives this a whimsical twirl that doesn't entirely match the frustration in his expression.]
Here. Do you want to see? It goes to some kind of sitting room for smokers that hasn't been aired out in a small age, so I've locked it behind me.
[He holds out pen-and-key, but not without adding,] Just to borrow, you understand.
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[Caleb does in fact take the key-slash-pen, turning it back and forth a little to just to observe it, to take in the details of it.
He is a bit interested in seeing the room but doesn't make any motions yet to go find it (also he'd need to ask how to find it...). Instead, he chases a few more answers.]
What circumstances lead to them giving this to you?
cradle,
and he's currently staring up the staircase mouth half-open, as if he'd intended to say me? and then simply resigned himself to his fate of waiting for the mystery person yelling at him.
in the end, he waits for a minute before starting up the stairs himself, to meet palamedes halfway, a concerned frown between his brows as he watches his heavy breaths. ]
Are you alright? Are you ill?
[ no, yichen, everyone is just not a jock like you... ]
finally a jock to peel him off the floor
So give him an extra second, ah, hey.]
Shockingly healthy, actually. [do not linger on his slight shortness of breath or the light coating of exhaustion that hangs on him,] Just relieved to find someone I don't recognize, after wandering around in this fog for too long.
[The fog that is still here, halfway up the stairs, see... listen to him...]
Now you'll have to trek all the way back down with me.
as he deserves!!
he's walked away from hallucinations before.
so as he meets this not-really-healthy-seeming man in the middle of the stairs, it is with actually zero concern for himself, his serious expression entirely sincere. ]
I don't mind. If you've been walking around for long, then it's better like this.
[ this way, he won't be led away by yet another hallucination. ]
swoon.... literally
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