triumvirmod: (Default)
triumvirmod ([personal profile] triumvirmod) wrote in [community profile] bondedmeme2026-05-12 04:59 pm

TEST DRIVE MEME | #01

Test-Drive-Meme #01
Welcome to our first ever TDM! This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
Overseer, Awaken and Conquer
CW: Descriptions of dubiously consensual touch, choking, hallucinations, falling.
The Hands that Grasp
Consciousness wanes. From calm oblivion reaches a pair of elegant hands. Fingertips caress, trailing physical form, mapping curves and divots. Some dark or desperate compulsion leans into the comfort of this touch. The hands dig in. Clasping tight at the neck and pull downward. Down and down, through unclear space, through unclear time. Your character awakens with a start. Where they last felt those hands grasping into them, a collar now rests. Prying does not budge the solid metal, which is either of silver or of brass. Before their eyes is a pane of stained glass. Inscribed in a language all can read are the words Overseer, Awaken and Conquer.
The Glass Coffins
Overseers awaken, contained within a coffin of ornate, metal framework and glass. For some, a light push will cause the lid to swing open. For others, the enclosure may stick or prove too heavy to budge. Breaking free is an option, though mysteriously, the glass fully repairs itself within minutes of sustaining damage. Other Overseers may be present throughout the hallways, willing and able to aid in opening stubborn coffins. That is, should their unlucky inhabitants be able to get their attention through the sound dampening barrier. Overseers continually awaken, either individually or in batches, throughout the month. This will last until the day of the upcoming solstice.
The Gilded Cradle
Innumerable rows of glass coffins line the interior of a grand cathedral tower. Somehow, the name of this stained glass spire is imprinted in the mind of all Overseers. This is known as the Gilded Cradle within Absentia. Where or what is Absentia? How did they arrive here? Why are they here? The answers to such questions remain unknown. These names are as far as the foreign memory serves Overseers. The foggy corridors spiral downward, a staircase connecting floor after floor of largely unopened coffins. Many have glass too hazy to see within. The hallways are heavy with the scent of lavender tinged magic and lightning storm ozone, made visible as a thick haze in the air. Through this fog, Overseers may notice one another or they may see phantoms running by. People familiar to them. Chasing after these figments is a foolish endeavor, they will pick up speed into the thick of the fog. There, they will disappear. This can leave unsuspecting Overseers teetering on the topmost edge of a stairwell or allow their momentum to throw them over the central railing. A fall to the Cradle's ground floor isn't enough to kill an Overseer turns out, but it will injure. Beginning your journey battered is merely an added misfortune.
The Castle Constructs
When Overseers leave the Gilded Cradle, they find they're trapped within an abandoned castle. While exploring they find no other living creatures other than fellow Overseers. Throughout the halls and rooms of the castle rest Constructs. These figures are shells of either iron or brass, with a variety of gargoyle-like appearances. They stand with their wings tucked around their bodies. Littered throughout the location, their placements can often clue in to their former duties as the Castle attendants. These Constructs remain completely inert until two Overseers of the same Pact pass by. Iron Constructs react to pairs of Moon Pact members, while Brass Constructs come alive near pairs of Sun Pact members. When awakened, they unfurl and stand to a height ranging from around three-to-six foot tall. The Constructs promptly begin to carry out butler-like duties, as if they were long ago set to a schedule of operation. When presented with a task they can no longer seem to accomplish, they merely pantomime the action before moving onward. (These NPCs can be player controlled and are non-hostile unless attacked first.)
Locked In
CW: Survival themes, food insecurity, exchanging sex for goods and services.
The Kitchen
The kitchen of Absentia is vast, meant to accommodate for a castle population in the hundreds. Long abandoned, any food reserves have turned to dust or rot. All that remains are a series of strange machines, humming with dull magic. Only operable by the castles resident Constructs, hungry Overseers would be advantaged to activate the inactive Constructs scattered nearby. Once occupying the kitchen, Constructs are more likely to provide a meager serving of food to Overseers who have used magic recently or who hold Influence. (Characters playing this TDM with no canon powers may presume they hold (1) Influence for this and subsequent prompts.)
The Hall of Overseers
To the west of the Gilded Cradle there lies a long, rectangular housing structure, framing a vast courtyard. Rain from the storm overhead patters down constantly. Rooms for Overseers line the open air hallways overlooking the nature within the central outdoor space. At this time, those of the Moon Pact enjoy the lower floors of the indoor sections, with luxurious accommodations. These include private rooms with a fireplace, claw foot baths with clean running water, a variety of furniture, and a plush bed. The upper level indoor rooms are for the Overseers presently in service, the Sun Pact. These rooms are all shared and scarcely furnished. Hammocks and bunk beds are provided to house three or four Overseers per cramped room. These upper location hallways have shared bathroom spaces and no private amenities provided. Overseer names are engraved upon the door frame of their assigned rooms. There is no access given to rooms without this engraving. Overseers need to be invited in to rooms they do not own or share. (Rooms are fully self assigned by Players and can change freely between threads. Pact is likewise self assigned, but should match the room type described above. Moon Pact characters are free to invite Sun Pact characters into their rooms, and visa-versa.)
The Hands that Feed
As Overseers settle in, they find resources are thin and accessible castle space highly limited. There is no exit from the castle at this time. Trying to fly out over the top of Hall of Overseers courtyard results in perpetually being turned around by the Storm until exhausted. Overseers who try to smash windows or break through the architecture find their magic or strength immediately drained. Teleportation leads back to where one attempted to leave from. The trap feels inescapable. This inevitably creates an air of frustration and futility within the awakened Overseer ranks. All there is to do is to make do.

➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.


➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.


The Courtyard
The courtyard at the center of the Hall of Overseers is a public space with five distinct sections. At the center, there is an ornate fountain that serves as the most reliable, public spot for clean drinking water. The fountain depicts the three Classes, though all of them are partially destroyed. The Ruler has their hands broken off, the Dragon is missing its head, and the pegasus shaped Herald has a hole in its chest. Grimly, the water flows from each of these missing pieces into the pool below. This space is open and visible to all, especially from the higher rooms of the Hall. This central location serves well as a social hub and meet up point for Overseers to congregate, though it is perpetually raining here.

Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
The other four quadrants surrounding the central fountain are overgrown and wild, contrasting the initially desolate central area. These spaces are each themed to a different season; spring, summer, fall, and winter. Once Overseers enter one of the gated in spaces, the area within appears larger than the outside barrier suggests. The temperature varies wildly between each, though the Storm over head remains consistent. Each contains a singular hideaway which the Constructs will bring food to. These shield Overseers from outside view, but may turn out to be in hot demand. Mind yourselves if trying to sneak into one of these spots for privacy, they may already be taken! (Each hideaway may be customized at player discretion to suit their threads. A single piece of furniture for leisure may be present, like a lounge or hammock. Some ideas for natural spaces would be hidden behind a waterfall, beneath a canopy of trees, a frosty cave, or an alcove hidden by fallen leaves.)
Grief Hath Mates
Class Scenarios
Note: The following prompts are available for all Players, though abilities should always match up with a character's present Class! Class for characters on the TDM can change between threads, but should not change mid-thread. This fully locks down upon acceptance to the game. Characters are presently "unstable" in their Pact and Class assignments, so all threads can remain canon, even if they contradict Pact or Class assigned later on. Any changes made to shared setting environments below are temporary, so feel free to play with destructive and creation powers as specified.
RULERS
➤Rulers who attempt to speak to the Constructs will find they are reacted to in a way the Dragons and Heralds are not. Constructs do not speak back, but they are more attentive towards Rulers regardless of their Influence level. If asked where something is, Constructs will dutifully guide the Ruler to the location in question if it exists. Sometimes, Constructs will open up previously locked doors. None of these lead outside, but they offer some new clues to how the castle once operated in the past. Rulers can open up additional rooms to explore such as a drawing room, a music room, a wine cellar, and a smoking room. These rooms all have basic supplies for their given activity, including aged wine and cigars in the latter two respectively. Rulers with clever tongues or manipulative sensibilities can convince the Constructs to leave them “in charge” of a room. This grants the Ruler a key to the door they can leverage as they please. (Players can play their Ruler as if they hold exclusive control of a room, but this is not imposed TDM-wide. Multiple Rulers can each claim the same type room, no player actually holds full IC/OOC control.)
DRAGONS
➤Dragons are going to be the first to snap under such cramped conditions. Their natural urges are to spread out and fly, not be stuck within a castle. The more volatile Dragons will find their natural instinct is to go Berserk. Berserk mode can be engaged in either their humanoid or Dragon form, though Dragons can only transform at this time within the confines of the Courtyard. If Dragons are causing trouble in the Courtyard, luring or forcing them out of the Courtyard at large forces a Dragon to return to their humanoid form. Getting in fights may not be productive, but it might provide some enrichment to Overseers wishing to challenge each other or keep the peace. (Reminder: Dragons, regardless of form, are especially durable and may prove difficult to subdue! Rulers are best suited to this task, given they have a natural advantage over Dragons. Heralds can make their own attempts, it is simply more risky for them given how fragile they are.) Dragons of more even temperaments can make themselves productive by using relevant elemental magic around the castle. The castle interior is lit only by the dull glow of the sun or moon, which are often dulled by the cloud cover overhead. Providing temperature control or lighting could be a great ease to their own mental state, as well as benefit their fellow Overseers.
HERALDS
➤While cooked rice, dried meat, and pickled vegetables are largely what is being provided, there is a distinct lack of fruit or alcohol coming out of the kitchen. Heralds may find themselves especially desperate for these. Within the courtyard only, they can flex their newly found Class abilities to rapidly influence nature. Heralds may find themselves having vivid daydreams about their favorite fresh fruits from home. These fantasies manifest, growing the imagined fruits from nearby vines, bushes, and trees. This can happen deliberately or entirely by accident. However, due to the imperfect nature of both memory and imagination, these fruits are never fully accurate recreations. The taste and quality of the fruit end up heavily influenced by a Herald’s own subjective experience and are prone to exaggeration. Any fruit from any world is allowed, these simply cannot cause any magical effects. Devious Heralds which imagine poisonous fruits can injure, but not kill fellow Overseers. Such produce can be used to make alcohol by those with the knowledge and wherewithal to do so. Any manner of food is in demand and Heralds have this to provide. Replenishing energy though sex is always an option to help produce more or better resources of this kind.
OOC Info
What happens next?
On the 21st of June, the Pacts will turn over. For the IC duration of the TDM, the Moon Pact are in power. Those assigned to the Sun Pact will start the game off proper as the faction in power. Characters who are accepted into the game will be freed from the confines of the castle. The game will greet new players with a Mingle Event and Network Introduction Post, once all applications are processed. The storm will pull back at the start of July, allowing even further world exploration and Territory claims. Our first plot event will focus on discovering the threat that the Lost Souls of this world can present.
Can I reserve my character before applying?
If you want to claim a character spot in advance of applications opening, our Reserves Page opens on the 10th of June, through to the 15th. This is not required for application, but highly recommended even for original or obscure characters. Reserving provides an instant-pass through 1st month game Activity Check! It also provides Moderation with an idea of incoming player numbers!
How do I apply to join the game?
Head over to our Application Page. These open up on June 15th and close on the 20th. The game officially opens on the 21st of June, barring any unexpected delays.
Is there an OOC space I can discuss potential plans?
Take a look at our Enable-me-Please for OOC discussions and plotting!
honorism: (pic#17803034)

Helaena Targaryen | House of the Dragon | Moon Pact, Dragon of course

[personal profile] honorism 2026-05-24 08:48 pm (UTC)(link)
A. Glass Coffin

[She lays for a long moment in the coffin, blinking slowly as her brain replays the dream over and over. It wasn't at all like her normal dreams, somehow both too vague and too direct to be so.

This was also, obviously, not her bedchambers, but she had no memory of being... kidnapped? Who would even dare? Who could slip in and grab her away without anyone noticing?

Tentatively she knocks on the coffin lid. It feels light as a feather, easily moving with her knock, much to her confusion. Maybe this was all another dream? She pushes and the lid swings open without fanfare. After a brief pause, Helaena sits up as well, peering around.
] ...Hello?

B. Grief Hath Mates

[It's long been said that the Targaryens have dragon blood mingling within their veins. Helaena had never had cause to think otherwise, her and her family's bond with dragons undeniable proof.

Until now, perhaps.

She is not as large as her dragon back home and certainly not as large as her young brother's, but she is about the size of a small car. Gleaming white scales, amethyst colored eyes. She beats her wings once, either not noticing or caring is she knocks over someone or something in doing so. She snorts lightly and curls her wings back in, testing as she stretches and walks, sniffing at the air.

It feels like she understands Dreamfyre a little better now, and that soothes something in her, pleased as she settles down. If anyone tries to approach, she stares unblinkingly and draws herself up, waiting.
]

C. Courtyard

[When not in her dragon form, Helaena can be found in the spring area, moving slowly on hands and knees, eyes trained on a grasshopper. The second anyone else enters, the grasshopper hops away in alarm however, making Helaena frown and sit back.

She gives whoever it was a sullen look
] You're frightening them all away.

[Or she can be found in the central courtyard, setting up an area with jars pilfered from the kitchen and killed with mini-terrariums for some of the crickets and caterpillars she's captured in the spring section. She's lined them up and even written names on the jars, looking quite pleased with herself.]

Did you know that crickets don't have lungs? And their ears are located on their legs. [She speaks up, vaguely toward... anyone else around, but also maybe to herself?]

D. Wildcard

[obligatory wildcard for anything else.]
megatheorem: (25)

barges in for this cr again, courtyard

[personal profile] megatheorem 2026-05-25 01:20 am (UTC)(link)
[You know, Palamedes doesn't know any-dang-thing about crickets. He's not actually a hundred percent sure what a cricket is, or how many legs it's supposed to have. He was out here - again, and again, there's nowhere else to go - to take more notes at the fountain, giving Helaena a polite amount of space for her... jars?

He does glance around before he responds, like maybe she was talking to someone else, but-]


I didn't know that, no. Does their breathing cycle directly into the bloodstream?

[Does a cricket - he's seeing now they're probably these little bugs she's got, aha - have a "bloodstream," as it were...]
honorism: (hotd2552)

i love him!!

[personal profile] honorism 2026-05-25 02:32 am (UTC)(link)
[Helaena glances over, not really expecting anyone to respond to her about it. She hadn't been prepared to carry on a conversation about anything here, but he does pose an interesting question. She looks back at the cricket in the jar, holding it up to look at it closer, as if somehow she'd be ale to see it happen.]

I don't know.

[She admits finally, setting it down to look at him curiously for a moment. He doesn't look like any particular family she knows of-- he could be from any of them, honestly. Arryn, maybe? He was tall and thin enough.

She looks away again, not wanting to risk meeting his eyes and having him try to held them.

The cricket chirps with appropriate comedic timing.
]

They create that noise by rubbing their legs together. [A pause and she adds:] This area has butterflies. And one of the other areas has crickets and several other kinds. I found a couple of spiders, but my hands were too full to grab them. [She frowns, looking a bit disappointed.]
megatheorem: (4)

[personal profile] megatheorem 2026-05-25 02:37 am (UTC)(link)
[Well, now he wants to know the answer to the breathing mystery (tm) as well... Maybe there's a book somewhere in the castle about it. He'll have to keep looking for the library. (Of course he assumes there's a library.)

For now he hums and looks down at the jars.]


D'you want to go look for spiders? I could watch over your crickets, here.

[He's not going anywhere for a bit, and she looks like she really wanted spiders, soooo.]

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evanescent: (46.)

courtyard

[personal profile] evanescent 2026-05-25 01:22 am (UTC)(link)
Oh, am I? [She asks this like it's the most natural conversation in the world.] I'm sorry. [She lowers her voice, approaching on light feet, mindful of making any sudden movements.] Is this better?

[Finally, she asks, gently:] Who is it I'm frightening away?

[Was it fairies? Or your garden-variety bug? She couldn't be sure in a place like this.]
Edited 2026-05-25 01:24 (UTC)
honorism: (pic#17803027)

[personal profile] honorism 2026-05-25 02:53 am (UTC)(link)
[She looks over, eyeing Aerith like she's not sure if she's being made fun of or not. She gives a brief nod and then looks away, eyes looking for the insect she'd been tracking earlier.]

A cricket. There. [She points where the insect has hopped into view again, Helaena slowly moving forward on her knees, eyes fixed. She reaches her hands out, cupped and slowly lowering--

Clap! Cupped over the cricket, careful not to crush it. She totters and flops onto her stomach, but refuses to let it go.
] I've been trying to catch him most of the afternoon. Now I can put him in a jar.
evanescent: (67.)

[personal profile] evanescent 2026-05-25 03:00 am (UTC)(link)
[Aerith crouches to observe, arms draped over her knees.] I see him — oh!

[The bug is captured in a quick and deft movement, and Aerith breathes out in a relieved sigh when she notes the cricket is alive and well.] Good work. Why are you putting him in a jar? [...] Do you study them?

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beoriginal: (Sincere)

Coffins

[personal profile] beoriginal 2026-05-25 04:05 am (UTC)(link)
[Helaena is not alone in the chamber filled with coffins. Maeve had heard the shifting of the lid and had hurried over, just to make sure nobody was trapped. That would fucking suck and she had no idea how normal folks might handle it. Least she could do was this.]

Hey. You hurt?

[Hopefully not, given her lack of medical supplies, but she'd figure a way to make do if someone was.]
Edited 2026-05-25 04:05 (UTC)
honorism: (hotd1936)

[personal profile] honorism 2026-05-25 04:24 am (UTC)(link)
[Her eyes wander to Maeve's hair first-- She looks like a Tully, or even within her mother's side of the family, and that's familiar enough that she can relax a little.

Was she hurt? She didn't think so. Nothing felt...broken, or wrong, just a stiffness in her lower back from laying in this coffin, so she shakes her head as she starts to get up and climb out of the coffin.
]

Have you... [She begins, hesitating a little as she looks at the coffins.] My children... Were they brought here too? [She doesn't know if Maeve would know--if anyone would know--but she wants to ask anyhow, on the off-chance there are some child-sized coffins here]
beoriginal: (Thinking)

[personal profile] beoriginal 2026-05-25 05:16 am (UTC)(link)
No idea.

[Maeve's voice isn't cold exactly, but her face flickers to a sympathetic smile, and she offers a hand up. She hasn't seen anything to indicate children, though. And she has the good grace to recognize that maybe that didn't sound the best. Her nerves are frayed, forgive her.] ...Sorry, that came out wrong.

[She focuses her attention fully on the woman and not on the other coffins.]

I haven't seen any child-sized coffins, but I don't know for certain. I woke up here myself, just a bit ago. We can look, though. How old would you say they are?

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spacetogrow: (perturbed)

Courtyard

[personal profile] spacetogrow 2026-05-25 01:18 pm (UTC)(link)
[Ilphly follows Helena's eyes, and spots the grasshopper. Looking for bugs is a perfectly normal thing, and probably calming to people. ]

Sorry! I'll be more deliberate, and maybe they'll adjust to my presence more quickly.

[It was a good sign that the place had insects, after all.]
honorism: (hotd2555)

[personal profile] honorism 2026-05-25 05:30 pm (UTC)(link)
[She glances and then does something of a double-take, head tilted curiously. At first she'd thought they might've been Targaryen, but no, not at all. The pointed ears gets closer scrutiny, but she only has one being she can really compare them to.]

Are you one of the Children of the Forest?
spacetogrow: (Default)

[personal profile] spacetogrow 2026-05-25 05:36 pm (UTC)(link)
[That isn't a phrase Ilphyl has heard, and they aren't sure if it is a way to ask if they are an elf, or some sort of fae, or something else they aren't teaching. But they have been talking to people enough to get the idea that even 'elves' aren't known to everyone here.]

No, I'm an elf. A dark elf, not a wood elf, even.

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thanatologia: (Default)

grief hath mates;

[personal profile] thanatologia 2026-05-25 02:45 pm (UTC)(link)
[ My body. My shell for the immaculate.

He stumbles outward as he feels every part of him begin to shift and change. The scales that run down his neck and body that snaps and twists to become a long winding serpent. Yet he is not just any snake but wings sprout from his back. Horror upon horror.

There is no peace in this transformation as he claws his way forward - claws being adequate as he has become more animal than man. His head tilting back to let out a roar. Fire boils and burns in his throat, but he doesn't vomit out his outrage.

Black and red. His scales and design. Eyes of the same deep crimson.

Another dragon -- he claws forward and spreads his wings.

How can she be so serene? ]
honorism: (zciiAy6)

[personal profile] honorism 2026-05-25 06:16 pm (UTC)(link)
[Black and red.

Helaena blinks slowly, wondering if she should take it as a sign. These are, after all, the Targaryen colors. Black and red. Fire and Blood.

She yawns as she examine sin, reaching out to sniff and assess that he was not--precisely a danger. Maybe to himself, but she doesn't really feel afraid of him.

With the no-nonsense manner she'd seen her own mother handle bother her own children and Helaena's, Helaena climbs to her feet and reaches out to press her snout to his side, directing him into the spot she'd been occupying. It was a good spot. Maybe he'd be calmer in it too.
]
thanatologia: (pic#17765117)

[personal profile] thanatologia 2026-05-26 04:07 am (UTC)(link)
[ Her movements are not a threat. Nor does he feel the need to harm.

Daniil Dankovsky. Bachelor of Medicine.

His name and occupation repeated over and over as a mantra. Comforting. Reminding him who he is before the noise grows too much. But she moves from where she is lying; his eyes watch her in quiet curiosity. Somehow, the calm she brings resonates with him.

The nose presses against his side and he steps forward; claws digging deep before he steps a little softer, little kinder, so the warm spot is not completely disrupted. He coils his long body into a circle, coiling, and opens one eye to look at her.

Thank you. ]

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verbrannt: (pic#14469299)

Courtyard

[personal profile] verbrannt 2026-05-25 09:26 pm (UTC)(link)
Astrid is nothing if not adaptive; and as strange as this new place has proven to be, the people who have found themselves here are a greater source of intrigue.

Even out of those mysteries, a young woman and her burgeoning specimen collection has her pausing in this day's exploration. Small though it is still, the meticulous organization and labeling hints at an inquisitive mind.

"I did not know," she responds in a lightly accented lilt, stepping into the room. Some insects were useful in spell components, but that was where her knowledge of their classifications primarily ended for her.

Astrid crouches down next to Helaena as though to get a better look at the insects, although she is more interested in the girl herself.

"What else have you found?" She does not sound particularly indulgent, merely curious.
honorism: (jrDLjyL)

[personal profile] honorism 2026-05-25 10:50 pm (UTC)(link)
Helaena watches Astrid quietly out of the corner of her eyes, assessing with a light frown how much danger she might be in. It seems... fine, so far. No one's really tried to hurt her. No one had really seemed to know just who she was, with worked for her just fine. It was quieter this way.

On the other hand, it does mean that no one has any qualms about approaching her and trying to strike up a conversation. Which wasn't... terrible, but she'd never been good with people.

She stares at the cricket in the jar and then looks away, out toward the fountain. "There are butterflies during the day. I imagine moths at night. I don't know what kinds, I haven't seen butterflies with wings like that before." She points, a monarch butterfly flitting lazily about not too far away.

"One of the other areas is most like the spring. There are grasshoppers and crickets, and a few caterpillars. And spiders, I saw a few of those." She pauses, her hand falling back to her lap and her brow furrows. "There aren't any inside."
verbrannt: (pic#14469299)

[personal profile] verbrannt 2026-05-27 04:49 pm (UTC)(link)
Although not nobly born herself, Astrid has spent a great deal of her life around such people. It's mostly Helaena's manner of dress more than anything that gives her such an impression, as she's seen many highborn apprentices attempt to come through the Soltryce Academy who were unwilling to get down in the dirt, so to speak. She herself is well if somewhat attired, in robes of dark red accented with dark leather, as well to be found in a council chamber as perhaps in battle, though she carries no obvious weapons. Her clothing is remarkably clean, given that it has been several days now since they all found themselves here.

A scar slashes down one side of her face, picked up by hints of burned skin along her neck that disappears beneath a high collar. Yet, despite her perhaps intimidating appearance, she appears perfectly relaxed.

Astrid looks at the indicated butterfly. "Monarchfalter - a monarch butterfly. One of the largest in the place I was raised. The ones that come out at night, however I have never seen before." Not in Wildemount, at least.

Her attention turns back to Helaena, a slight arch to her brow before she stops to review her own observations over the past several days. "Now that you mention it, I have not noticed insects of any kind within the castle." Very little organic life indeed, it seems. "Have you tried bringing any inside?"

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wingbound: (scars // surprise)

C

[personal profile] wingbound 2026-05-26 12:07 am (UTC)(link)
[ Weird as it is, this sort of weirdness feels like a fresh breath of normalcy considering everything else he's been through today. Levi stops to stare at the jars, the persistent urge to somehow leap off into the sky temporarily forgotten. ]

[ The dragon horns still remain on his head, though. ]


No, I didn't. [ He leans in closer to inspect one. At least he knows what the hell crickets are. Then he glances back at her. She really likes these things, huh? His sullen face hardly looks friendly, but his tone's genuine, even mild. ] Tell me more about them.
honorism: (Zteg3tb)

[personal profile] honorism 2026-05-26 01:18 am (UTC)(link)
[Helaena fixes him with a quiet, sullen look, like she's not sure if he's making fun of her or not. After a moment where he doesn't appear to pull a 'gotcha!' and knock her jars over or something--and a flicker of her gaze up to his horns, which oddly make her more relaxed as opposed to tense--she relents]

Some crickets can fly, and the females don't chirp. Only the males do. A group of them is called an orchestra. [That one gets her to smile a little and she turns back to her jar, holding it up to examine it closer. The cricket chirps and hops from one side of the jar to another, making her smile more]

They'll eat many different things. Plants, of course, but fungi as well, and even other small insects. They're useful in gardens, they eat aphids that will destroy crops.
wingbound: (frown // sceptical)

[personal profile] wingbound 2026-05-26 09:26 am (UTC)(link)
[ He's not at all. He might not be a huge fan of crawling things himself, but he enoys people talking about things they're passionate about. (And most of his friends are widely known as weirdoes, anyway, himself non-excluded.) ]

An orchestra? Ha. That's fitting.

[ He has no idea what "aphids" are, but her explanation makes it clear enough that the crickets are doing some damn important work. He motions lightly at her collection. ]

Shouldn't we leave them outside, then? Won't they starve in a jar?

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bizui: (07.)

coffin;

[personal profile] bizui 2026-05-27 07:35 pm (UTC)(link)
[ all of his life, zhuo yichen has had an innate desire to be useful. to the people, in keeping them safe; to his family, in trying to avenge them; to the entirety of the wilderness, the demon realm, in protecting it. but here, removed from all of that, what is left?

the answer to that turns out to be "walking the hallways in the hopes of finding people who need help getting out of their coffins." it isn't much, but it is doing something — and so, when he hears a knock on glass, he's already turning towards the sound when helaena emerges from her coffin.

she'll find a young man staring at her, dressed impeccably in heavy robes, his long hair tied back, a headband across his forehead.
]

Ah — hello. [ after an awkward pause, he bows at her before taking a few steps closer. ] Do you... need help?
honorism: (hotd2560)

[personal profile] honorism 2026-05-27 08:47 pm (UTC)(link)
[Unfamiliar features, unfamiliar robes. She blinks slowly and looks mutely at what he's wearing. North? Somewhere around the Starks' lands? He certainly didn't look like a Stark. She doesn't move at the bow either, used to it, sort of, and expecting it to the point that she doesn't even acknowledge it.

Instead she looks away and around, still silent as she gathers her thoughts.
] Are you... the one who kidnapped me?

[A kidnapper probably wouldn't ask if she needed help, but what does she know. She hasn't been kidnapped before!] Where are my children?
bizui: (01.)

[personal profile] bizui 2026-05-27 09:32 pm (UTC)(link)
[ he looks briefly appalled, not at her but the idea that he'd ever kidnap anyone, let alone anyone's children — but then he's shaking his head, expression growing, if possible, even more concerned. ]

No, I'm not. I was taken, just like you. I woke up a few days ago. As for your children...

[ he looks down before lifting his eyes back to her, this time full of apology and sympathy. ] I haven't seen any children here. None at all. I'm sorry.

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