triumvirmod (
triumvirmod) wrote in
bondedmeme2026-06-08 02:01 pm
TEST DRIVE MEME | #01 OVERFLOW
TDM #01 OVERFLOW
Wow! B&B Mods could never have anticipated our first TDM would require an overflow! We're very flattered and honored by all the interest. Please continue to have fun here, away from the captcha demons.
This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
Overseer, Awaken and Conquer
CW: Descriptions of dubiously consensual touch, choking, hallucinations, falling.
The Hands that Grasp
Consciousness wanes. From calm oblivion reaches a pair of elegant hands. Fingertips caress, trailing physical form, mapping curves and divots. Some dark or desperate compulsion leans into the comfort of this touch. The hands dig in. Clasping tight at the neck and pull downward. Down and down, through unclear space, through unclear time. Your character awakens with a start. Where they last felt those hands grasping into them, a collar now rests. Prying does not budge the solid metal, which is either of silver or of brass. Before their eyes is a pane of stained glass. Inscribed in a language all can read are the words Overseer, Awaken and Conquer.
The Glass Coffins
Overseers awaken, contained within a coffin of ornate, metal framework and glass. For some, a light push will cause the lid to swing open. For others, the enclosure may stick or prove too heavy to budge. Breaking free is an option, though mysteriously, the glass fully repairs itself within minutes of sustaining damage. Other Overseers may be present throughout the hallways, willing and able to aid in opening stubborn coffins. That is, should their unlucky inhabitants be able to get their attention through the sound dampening barrier. Overseers continually awaken, either individually or in batches, throughout the month. This will last until the day of the upcoming solstice.
The Gilded Cradle
Innumerable rows of glass coffins line the interior of a grand cathedral tower. Somehow, the name of this stained glass spire is imprinted in the mind of all Overseers. This is known as the Gilded Cradle within Absentia. Where or what is Absentia? How did they arrive here? Why are they here? The answers to such questions remain unknown. These names are as far as the foreign memory serves Overseers. The foggy corridors spiral downward, a staircase connecting floor after floor of largely unopened coffins. Many have glass too hazy to see within. The hallways are heavy with the scent of lavender tinged magic and lightning storm ozone, made visible as a thick haze in the air. Through this fog, Overseers may notice one another or they may see phantoms running by. People familiar to them. Chasing after these figments is a foolish endeavor, they will pick up speed into the thick of the fog. There, they will disappear. This can leave unsuspecting Overseers teetering on the topmost edge of a stairwell or allow their momentum to throw them over the central railing. A fall to the Cradle's ground floor isn't enough to kill an Overseer turns out, but it will injure. Beginning your journey battered is merely an added misfortune.
The Castle Constructs
When Overseers leave the Gilded Cradle, they find they're trapped within an abandoned castle. While exploring they find no other living creatures other than fellow Overseers. Throughout the halls and rooms of the castle rest Constructs. These figures are shells of either iron or brass, with a variety of gargoyle-like appearances. They stand with their wings tucked around their bodies. Littered throughout the location, their placements can often clue in to their former duties as the Castle attendants. These Constructs remain completely inert until two Overseers of the same Pact pass by. Iron Constructs react to pairs of Moon Pact members, while Brass Constructs come alive near pairs of Sun Pact members. When awakened, they unfurl and stand to a height ranging from around three-to-six foot tall. The Constructs promptly begin to carry out butler-like duties, as if they were long ago set to a schedule of operation. When presented with a task they can no longer seem to accomplish, they merely pantomime the action before moving onward. (These NPCs can be player controlled and are non-hostile unless attacked first.)
Locked In
CW: Survival themes, food insecurity, exchanging sex for goods and services.
➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Kitchen
The kitchen of Absentia is vast, meant to accommodate for a castle population in the hundreds. Long abandoned, any food reserves have turned to dust or rot. All that remains are a series of strange machines, humming with dull magic. Only operable by the castles resident Constructs, hungry Overseers would be advantaged to activate the inactive Constructs scattered nearby. Once occupying the kitchen, Constructs are more likely to provide a meager serving of food to Overseers who have used magic recently or who hold Influence. (Characters playing this TDM with no canon powers may presume they hold (1) Influence for this and subsequent prompts.)The Hall of Overseers
To the west of the Gilded Cradle there lies a long, rectangular housing structure, framing a vast courtyard. Rain from the storm overhead patters down constantly. Rooms for Overseers line the open air hallways overlooking the nature within the central outdoor space. At this time, those of the Moon Pact enjoy the lower floors of the indoor sections, with luxurious accommodations. These include private rooms with a fireplace, claw foot baths with clean running water, a variety of furniture, and a plush bed. The upper level indoor rooms are for the Overseers presently in service, the Sun Pact. These rooms are all shared and scarcely furnished. Hammocks and bunk beds are provided to house three or four Overseers per cramped room. These upper location hallways have shared bathroom spaces and no private amenities provided. Overseer names are engraved upon the door frame of their assigned rooms. There is no access given to rooms without this engraving. Overseers need to be invited in to rooms they do not own or share. (Rooms are fully self assigned by Players and can change freely between threads. Pact is likewise self assigned, but should match the room type described above. Moon Pact characters are free to invite Sun Pact characters into their rooms, and visa-versa.)
The Hands that Feed
As Overseers settle in, they find resources are thin and accessible castle space highly limited. There is no exit from the castle at this time. Trying to fly out over the top of Hall of Overseers courtyard results in perpetually being turned around by the Storm until exhausted. Overseers who try to smash windows or break through the architecture find their magic or strength immediately drained. Teleportation leads back to where one attempted to leave from. The trap feels inescapable. This inevitably creates an air of frustration and futility within the awakened Overseer ranks. All there is to do is to make do.➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Courtyard
The courtyard at the center of the Hall of Overseers is a public space with five distinct sections. At the center, there is an ornate fountain that serves as the most reliable, public spot for clean drinking water. The fountain depicts the three Classes, though all of them are partially destroyed. The Ruler has their hands broken off, the Dragon is missing its head, and the pegasus shaped Herald has a hole in its chest. Grimly, the water flows from each of these missing pieces into the pool below. This space is open and visible to all, especially from the higher rooms of the Hall. This central location serves well as a social hub and meet up point for Overseers to congregate, though it is perpetually raining here.
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
The other four quadrants surrounding the central fountain are overgrown and wild, contrasting the initially desolate central area. These spaces are each themed to a different season; spring, summer, fall, and winter. Once Overseers enter one of the gated in spaces, the area within appears larger than the outside barrier suggests. The temperature varies wildly between each, though the Storm over head remains consistent. Each contains a singular hideaway which the Constructs will bring food to. These shield Overseers from outside view, but may turn out to be in hot demand. Mind yourselves if trying to sneak into one of these spots for privacy, they may already be taken! (Each hideaway may be customized at player discretion to suit their threads. A single piece of furniture for leisure may be present, like a lounge or hammock. Some ideas for natural spaces would be hidden behind a waterfall, beneath a canopy of trees, a frosty cave, or an alcove hidden by fallen leaves.)
➤Starting a week into June, there is a new development within the courtyard.
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
Grief Hath Mates
Class Scenarios
Note: The following prompts are available for all Players, though abilities should always match up with a character's present Class! Class for characters on the TDM can change between threads, but should not change mid-thread. This fully locks down upon acceptance to the game. Characters are presently "unstable" in their Pact and Class assignments, so all threads can remain canon, even if they contradict Pact or Class assigned later on. Any changes made to shared setting environments below are temporary, so feel free to play with destructive and creation powers as specified.
RULERS
➤Rulers who attempt to speak to the Constructs will find they are reacted to in a way the Dragons and Heralds are not. Constructs do not speak back, but they are more attentive towards Rulers regardless of their Influence level. If asked where something is, Constructs will dutifully guide the Ruler to the location in question if it exists. Sometimes, Constructs will open up previously locked doors. None of these lead outside, but they offer some new clues to how the castle once operated in the past. Rulers can open up additional rooms to explore such as a drawing room, a music room, a wine cellar, and a smoking room. These rooms all have basic supplies for their given activity, including aged wine and cigars in the latter two respectively. Rulers with clever tongues or manipulative sensibilities can convince the Constructs to leave them “in charge” of a room. This grants the Ruler a key to the door they can leverage as they please. (Players can play their Ruler as if they hold exclusive control of a room, but this is not imposed TDM-wide. Multiple Rulers can each claim the same type room, no player actually holds full IC/OOC control.)
DRAGONS
➤Dragons are going to be the first to snap under such cramped conditions. Their natural urges are to spread out and fly, not be stuck within a castle. The more volatile Dragons will find their natural instinct is to go Berserk. Berserk mode can be engaged in either their humanoid or Dragon form, though Dragons can only transform at this time within the confines of the Courtyard. If Dragons are causing trouble in the Courtyard, luring or forcing them out of the Courtyard at large forces a Dragon to return to their humanoid form. Getting in fights may not be productive, but it might provide some enrichment to Overseers wishing to challenge each other or keep the peace. (Reminder: Dragons, regardless of form, are especially durable and may prove difficult to subdue! Rulers are best suited to this task, given they have a natural advantage over Dragons. Heralds can make their own attempts, it is simply more risky for them given how fragile they are.) Dragons of more even temperaments can make themselves productive by using relevant elemental magic around the castle. The castle interior is lit only by the dull glow of the sun or moon, which are often dulled by the cloud cover overhead. Providing temperature control or lighting could be a great ease to their own mental state, as well as benefit their fellow Overseers.
HERALDS
➤While cooked rice, dried meat, and pickled vegetables are largely what is being provided, there is a distinct lack of fruit or alcohol coming out of the kitchen. Heralds may find themselves especially desperate for these. Within the courtyard only, they can flex their newly found Class abilities to rapidly influence nature. Heralds may find themselves having vivid daydreams about their favorite fresh fruits from home. These fantasies manifest, growing the imagined fruits from nearby vines, bushes, and trees. This can happen deliberately or entirely by accident. However, due to the imperfect nature of both memory and imagination, these fruits are never fully accurate recreations. The taste and quality of the fruit end up heavily influenced by a Herald’s own subjective experience and are prone to exaggeration. Any fruit from any world is allowed, these simply cannot cause any magical effects. Devious Heralds which imagine poisonous fruits can injure, but not kill fellow Overseers. Such produce can be used to make alcohol by those with the knowledge and wherewithal to do so. Any manner of food is in demand and Heralds have this to provide. Replenishing energy though sex is always an option to help produce more or better resources of this kind.
OOC Info
What is Overflow posting Etiquette?
If you have a Top Level post on the Original TDM, then feel free to repost it in full or with new prompts below! Reply to your own, new top level with carry over threads, rather than create new top levels for each carry over thread. For COMPLETELY new Top Levels (or those reposted from page 4 of the last TDM post), we will have a Directory below exclusively for finding those. Players who posted their TL link on the previous Top Level Directory are welcome to edit a link to their overflow into their previous directory post.
Can I reserve my character before applying?
If you want to claim a character spot in advance of applications opening, our Reserves Page opens on the 10th of June, through to the 15th. This is not required for application, but highly recommended even for original or obscure characters. Reserving provides an instant-pass through 1st month game Activity Check! It also provides Moderation with an idea of incoming player numbers!
How do I apply to join the game?
Head over to our Application Page. These open up on June 15th and close on the 20th. The game officially opens on the 21st of June, barring any unexpected delays.
Is there an OOC space I can discuss potential plans?
Take a look at our Enable-me-Please for OOC discussions and plotting!

cw: wound stuff (nasty) and sexual magic (nasty) lol
He finds the casing. Looks like it didn't explode outward and shatter shrapnel within the man. Whether that's how it is supposed to work, or something about his dragon anatomy altered the outcome, Daan won't speculate on. He simply reaches in and pinches the casing with his nails, careful in lifting it away and looking at it. Not shattered, just crumpled, ideal. If there are shards, he doesn't have time to remove them, anyways.
Daan carefully draws Vitruvian lines within the interior of the wound, using his healing all the while. He's using her knowledge, but not giving anything back to her, so it is... odd. This is just his energy. He can feel the drain. Slow at first and then rapid, as he realizes how much faster he needs to work to actually save this man. He closes the wound. The bleeding stops, but Daan turns his ear to lay flat at Skeller's heart as he puts his other fingers to his pulse point.
Low. Fading. Too much blood lost. He can't do a transfusion, he doesn't have the equipment for it-
"Fuck. Fuck fuck-" Daan curses, before... throwing his leg over the man's midsection to straddle him. He's not losing someone because Ellwood shot him down unknowingly. He can't do that Henrik or Ellwood. Daan disperses his scalpel and smooths both his hands over Skeller's face, pushing his scattered hair back. Loving whispers will have to save him from the blood loss he already suffered, Daan leans into his ear and-
Well, Ellwood won't get to hear what's said.
-Skeller, big sorry that he's dying and what is likely to bring back his consciousness is just the nastiest, most sexually charged sweet nothings ever spoken. Leave them to the imagination. They're private, best not written out. What matters is they heal Skeller to a stabilizing degree, at the expense of Daan's mind rather than his magical energy reserves. Daan lifts his head away with a panting breath from his ear and gives Skeller a tired slap-slap to the side of his face. Gentle, like one might spank a cat or small dog.
"Wake up, Henrik. Haah... Tell me you're alright."
Daan is still straddling him, it should be noted.
no subject
The procedure starts off like he'd expect. Daan using his scalpel to get the bullet out and heal the wound. Then his patient must be close to death, because Daan gets on top of him and it looks like he's going to give him mouth to mouth or something—
But he doesn't, he just whispers in his ear and then smacks his face. Ellwood isn't sure what that's supposed to do to save his life, but sure, okay. You're the expert, Daan, though this is oddly intimate for a medical procedure.
As he watches, exhaustion is hitting Ellwood. He's not sure why; he's not losing that much blood. He's slowly lowering himself to the ground even as he peers over and tries to figure out if Henrik is going to live or not.
Henrik, he realizes. Heinrich. Henry. Shot in the chest. This time, Ellwood did it to him, rather than a Boch.
He won't stop haunting him. That's when Ellwood lets himself lay on the ground, closing his eyes.
CW for symptoms of dying.
And for a while, that’s it. He goes still again. He feels nothing. Not cold, not pain. Just numbness. He can hear- something, a maddening hum. It’s loud and burns in his ear. Burns, burns,
Hot breath on his ear, desire spoken into him. The pain returns a moment and he gasps, and something between the sealing wound in his chest and the pleasure of these erotic visions in his head sends life and heat all through him. Notably, due south.
When Daan smacks him, he comes to almost immediately. “Ah- Daniël,” he breathes raggedly. His pupils are wide as he assesses the situation. There is the boy, lying on the grass, and here is Daan- sitting on him. For some reason.
It’s unclear how much blood is even in his body now, but it’s certainly enough to fry his critical thinking skills in favor of poking Daan’s backside with a rock hard prick.
no subject
"Thattaboy," Daan sighs out, relieved the man is conscious again, seemingly alive enough to be so interested and-
Ellwood.
"Ellwood!" Daan gasps, scrambling off Skeller on his hands an knees. Sorry, that's as much attention as he gets for now. Daan rushing over bundle Ellwood into his arms. No time or energy for scalpel this time. Daan pulls Ellwood up into a tight embrace, digs his fingers to grip those curls, and speaks similar to him. Loving whispers and they're much more than sweet nothings. No, they are fairly specific for Ellwood. Absolutely filthy, vile, and enticing, but more directed to their... connection.
Again, very private.
Should heal him right up. Daan's magic pool is exhausted, his mind is left in that haze of about a third his sanity, but... he saved them both from this cascade of errors. He hopes against hope.
no subject
"I'm all right—" he tries weakly to protest, but then Daan is speaking absolute filth into his ear. He's confused for a moment by the utter inappropriateness of it, given the situation, but soon something is happening in his body. Not just arousal, but a surge of energy and a lifting of pain.
"Oh," he sighs, pleasured, into Daan's shoulder. It feels good. His whole body is warm and tingling and full of life and energy, and he feels ready to jump Daan's bones. Automatically, he grips him and sucks a hickey into his neck.
no subject
Oh. So it does still work, then. Whether or not this is a good thing, he hasn’t the wherewithal to determine just yet.
He opens his mouth to speak again when Daan throws himself off him, kneeing him in the gut on the way out. Skeller makes a startled noise and turns his head in time to see-
Oh, gods beyond. He tries to force himself up. Ellwood’s leg- he- he didn’t mean-
But his body makes it clear he must be slow or he’s going to end up right back on the ground. So he’s just sort of propped up on his elbows with his eyes wide, waiting to see what happens-
He hears a noise and can see the man bury his face into Daan’s neck. Is he biting him? Vampires don’t come out during the day, not even if it’s overcast.
Ah- no, he realizes. This is hardly the time for such a thing. But then his gaze drifts back to his own body and the gears begin to turn.
“What did you… do?” Skeller asks, not even sure if they’ll hear him.
no subject
Daan slumps.
He's beat. That took near everything out of him. The side of his face hits Ellwood's shoulder before sliding off, Daan tipping over onto the grassy field, last of the three. His lands in the grass with a thud. The doctor isn't knocked out, he rolls onto his back. Panting up at the sky, just like... half hard in his fashionable pants. Daan isn't worried about it, he realizes he's aroused both men in turn. Just how Sylvian operates, he hates her so much-
"... I did... medicine. Are you both ahh, alright?" What kind of medicine was that supposed to be, Daniël Von Dutch!?
no subject
He's dazed, until Daan falls over, and then he's alarmed again.
"Daan!"
Ellwood scrambles over him, looking into his face. He's still conscious, and doesn't seem to be in pain or injured, just... Probably very tired.
"Are you alright?"
He's the one straddling Daan now, cock pressed into his stomach. Dear god, they're all fucking hopeless.
He realizes more fully that he can move and kneel on his leg without pain now, and looks down at it. His clothes are still ripped and bloody, but upon further inspection with his fingers, the wounds are gone. Just as the bullet nick on his hip was fully healed the day after they had sex.
"Have you just healed me with dirty talk?! You absolute cad!" Ellwood smacks Daan's face, for some reason. Not hard.
no subject
Maybe it will go away on its own. If not, he’ll have to try and sneak away somewhere. He can’t afford to have any more holes in his clothes while he lacks the resources to repair them. He explores the spot where the bullet hole was and finds it healed, like it was never there.
Daan is clearly very skilled. He will have to inquire about that later. For now, he watches the pair a moment, then speaks very softly.
“I… apologize. Truly,” he says, touching Ellwood’s arm. “A lapse of mind I won’t allow again.”
And then, as if on que, his stomach growls. Ah, right. The whole reason he came out here to begin with.
He looks down at Daan’s face. “We should get you inside before it starts to rain again. I… believe I can stand, if I go slowly.”
no subject
Still sassing, even with no energy. Daan is collapsed into the grass and not willing to move. Skeller's suggestion is about to fall on very deaf ears before comical timing strikes with efficiency. Rain begins to trickle back down, a fat rain drop hitting Daan right on the nose. He tries to sit up quickly, but completely fails, falling back into the grass. He raises his hands arms with limp wrists like a zombie,
"I saved your lives. Get me out of the wet this instant," This is the least he can ask. His room isn't far, and has a fire, it might be good to regroup there... but Daan is the one who now needs help to stand and walk.
Would turning into a little kitty cat help, right about now? Yes, but he won't do it. He simply refuses to add more indignity to this whole affair.
no subject
"Thank you."
He'd usually be more discreet and not kiss in front of a stranger, but after what just happened between the three of them... A kiss seems the least of their concerns.
Ellwood looks down at his arm as the other man—Henrik, that's going to take some getting used to—touches it.
"A lapse of mind? Is that what we're calling it? All right." Turning into a fucking dragon? A lapse of mind? Sure. At least they don't have to call it magic. "Well, I'm sorry for shooting you." He sounds maybe a little too casual. Being sincere is awkward when it's not with a lover or a close friend, and sometimes even then.
He's already moving to help Daan up when he starts being dramatic.
"You didn't save my life," he corrects. "I was just resting my eyes. I can handle a little dragon bite. But yes, we'll get kitty out of the rain." He pulls Daan's arm over his shoulders and stands, then reaches a hand down for Skeller to help him up. He'll do what he can to support him on the side opposite to the one Daan is on, but uh, he's pretty small compared to them, especially Skeller.
"Yes, come on, lean on me, I deserve it for trying to protect this castle from fire and brimstone."
no subject
Thoughts for later. Later.
He takes Ellwood’s hand and it’s a struggle but he does manage to get to his feet, feeling very like a newborn fawn if it’s legs and hips were made of walnuts. His head swims, but he shakes his head and takes Daan’s other arm like he weighs nothing.
“You did,” he says. “I owe you everything, I think.” Too much to offer too soon maybe but it’s true. It’s then he notices Daan’s tail as they hoist him, though he says nothing of it.
no subject
"My room... is just there," Daan mutters, "you both already... know that, a, actually," Ellwood because he's been hanging around for the niceties and Daan's company, and Skeller because Daan took him back there to rest after he was injured a different time.
He clicks his teeth at Skeller's comment over owing...
"Doctors shouldn't... hold debts. You're good, old chap..." He would like to be carried back to his room to rest, but beyond that, he's not holding anybody to anything. Too much of a hassle. Not like Daan ever took an oath, anyways.
no subject
He's surprised that the man who just almost died is well enough to take a significant portion of Daan's weight from his other side. He's astonishingly huge, bigger than Gaunt, perhaps bigger than anyone Ellwood has ever met.
"Yes, I know where it is, old boy. You just focus on not passing out." Daan, he's always talking just to talk, saying useless things to keep his mind busy. Ellwood absently wonders how this other man knows where his room is, but isn't too worried about it.
He thinks it's good of Daan not to hold debts. If he was lording it over someone every time he saved or helped them, he could be a wicked man. But no, Daan is a good sort. Maybe a little too self-sacrificing, in this case. Ellwood did not know how much the healing would take out of him.
Between the small but energetic Ellwood and the large but tired Skeller, they're able to get Daan to his room without issue, other than being gawked at a little in the halls from passers-by. Ellwood gives them a hard stare until they look away. He opens the door and guides their good doctor over to his luxurious bed, laying him down.
"Need anything? Water, a bite to eat?"
no subject
What a- what’s that term Victor used to describe the pox outbreak in Waits? A ”shit-show”. What a shit-show that was.
He watches the two of them interact a moment and closes his eyes for a much-needed nap when Ellwood mentions sustenance and they snap back open. It’s how he got himself into this mess… but he must know.
“Have you found a way to summon the statues? How?”
no subject
Daan is not a simple man, but he often has simple desires. His cat ears flick away excess water and he hopes he'll just be lowered down onto the carpet in front of his fire to lay on the ground. He looks over Skeller's way, glad he seems capable of taking his own seat to rest again.
When he mentions summoning the statues, Daan is quick to interject.
"Nobody is summoning room service," strict, annoyed, so, so fussy, "I'll throw up."
Unfortunately, this man has a problem with impromptu orgies. Sorry, y'all, he's the fun killer.
no subject
"Christ, not like that." Though Ellwood finds it rich that Daan is acting like a prude now after what he just whispered to both of them.
He looks to Skeller as he feeds the fire.
"They listen to me, for whatever reason. Probably my good looks and overflowing charm. I can go find one and get it to bring us something, if either of you are hungry."
no subject
"So it is intercourse, then." It all makes sense now. And is suddenly far more complicated for him than he originally thought. Surely there has to be another way... How much sex is required? Does it matter what... configuration?
Questions perhaps for after they aren't all soaking wet and too tired to move.
"Desperately so," he says. It's no use being dishonest at this point. "I was out trying to catch one of the hens when-" he waves a hand dismissively and trails off.
no subject
"It is, we tested it." Daan confirms to Skeller, perhaps overly clinical in tone.
"Be our savior, Ellwood, find... something. Anything at all, really. If that fails, I have a bottle of wine I'm still saving."
He has a few bottles of wine. He stole them away when his restraint on being good about rationing broke down. No way was he getting left out without alcohol when they're starving near to death. He could really use that wine about now, it helps recover the mind he lost using his spell on them both... But he would rather have food if possible.
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"Yes, it was all a planned science experiment. It was what broke our collars, too, and how I got my gun and Daan got his scalpel. This castle rewards the promiscuous, let it be known!" He proclaims.
He stands at attention and salutes Daan's instructions.
"Aye, sir. Be back in a tick!"
With that, he leaves the room in search of a construct, or perhaps a chicken.
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Off Ellwood goes, and then it’s just himself and Daan and a lot of awkward silence. The fire crackles cozily, thunder grumbles like a dragon unto itself and all is cast in vibrant orange. He thinks he nods off for a moment. He does so love a comfortable chair to doze in.
Things seem to be settling down in his trousers for the moment, at least a little. Always an odd sensation when it… puts itself away. He can’t stand to even look at the thing, how is he going to-
And with who-
Panic is simmering under his skin. This place demands a vulnerability he isn’t sure he’s ready to give, now or ever. Besides, who-
Who would want to see him?
He could get away with giving, maybe. He’s good at giving. All persuasions have come undone on his tongue and delicate surgeon’s touch. If they close their eyes they can pretend he’s anyone else.
“Do you suppose it’s… possible with only one person?” he asks, barely above a whisper. He sounds deathly serious.
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Ellwood goes on his mission and Daan just lays and breathes for a while. He only catches onto Skeller's discomfort after a moment of recovery, feeling some awkward guilt settle in. Poor man, getting shot, healed in such an undignified manner, and then left without attention. Daan has no energy with which to indulge him. He just might, otherwise.
He looks upward at Skeller from the floor when asked that question. Thoughtfully, understandingly replying,
"Would you like to utilize my bath, Henrik?" he doesn't mean take a bath, unless the man truly wants that. Daan really means to give him an elegant excuse to have some privacy in the restroom. For himself. For a while if need be, "I apologize for the state I left you in. If I wasn't a dead fish right now, I could help you handle your condition... Feel free to imagine on that freely, if you like the idea. I'd be flattered, even."
Yeah, just go jerk off about it. Sowrry.
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The pure shock on his face gives way to hoarse laughter. Not a full belly laugh, but definitely amused. “You needn’t be polite for my sake,” he says. Skeller is a man who rarely laughs, rarely smiles, but it’s all so absurd he cannot possibly contain himself any longer.
He doesn’t think he could help but imagine Daan in such a way, not after what happened. Even if it was only for the healing effect… the things he said-
His cock twitches helplessly.
He sighs. He doesn’t want to touch it right now, or think about it, no matter how persistent it is. There are better ways to spend his time right now.
“May I sit with you?” He asks. Being on the floor is not the most comfortable, but he is worried about Daan and- well, if he had offered to be the object of his lustful fantasies, why not for grateful affection?
“Not to masturbate, to be clear. I would rather be by the fire for a while I think.” While I decide what to do about this.
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"Feel free, if you prefer," he offers, "it's more comfortable than it looks, down here."
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Why does that motion feel familiar? He looks down at the man lying next to him. He doesn't want to admit that he's worried if he leaves and comes back, Daan will be dead and he will have neglected him in favor of his own primal need. But he seems stable enough-
He reaches down and places the back of his hand so very gently against Daan's shoulder- listening. Not with his ears, but with his own being. Unless something takes a horrific turn, he seems stable for now. It stings a little and he shakes his hand out where Daan can't see, but such a small use of his abilities won't make him any worse off than he already is.
"Have you and-" What was his name- "Ellwood." It's Ellwood. "Have you come from the same place?"
Is that possible?
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CW a bit of described body horror and suicidal ideation
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my last tag here! Feel free to wrap it up or keep going, Daan's done for
Mine too probably unless Ellwood wants to Hear Him >.>
wrap!