triumvirmod (
triumvirmod) wrote in
bondedmeme2026-06-08 02:01 pm
TEST DRIVE MEME | #01 OVERFLOW
TDM #01 OVERFLOW
Wow! B&B Mods could never have anticipated our first TDM would require an overflow! We're very flattered and honored by all the interest. Please continue to have fun here, away from the captcha demons.
This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
This is open to all players looking to join our game or simply have some fun. Play on this TDM does not equate to intent or obligation to apply to join. Players on this TDM should follow all game rules and Characters should meet all game suitability standards per our FAQ. TDM threads are considered game canon for characters who join! The Moon Pact is in power for the full duration of this TDM, putting Sun Pact characters as in service. Moon Pact bindings are presently glittering silver and Sun Pact bindings are unpolished brass. Pact and Class can both be freely player assigned and swapped at will for the purpose of the TDM.
Overseer, Awaken and Conquer
CW: Descriptions of dubiously consensual touch, choking, hallucinations, falling.
The Hands that Grasp
Consciousness wanes. From calm oblivion reaches a pair of elegant hands. Fingertips caress, trailing physical form, mapping curves and divots. Some dark or desperate compulsion leans into the comfort of this touch. The hands dig in. Clasping tight at the neck and pull downward. Down and down, through unclear space, through unclear time. Your character awakens with a start. Where they last felt those hands grasping into them, a collar now rests. Prying does not budge the solid metal, which is either of silver or of brass. Before their eyes is a pane of stained glass. Inscribed in a language all can read are the words Overseer, Awaken and Conquer.
The Glass Coffins
Overseers awaken, contained within a coffin of ornate, metal framework and glass. For some, a light push will cause the lid to swing open. For others, the enclosure may stick or prove too heavy to budge. Breaking free is an option, though mysteriously, the glass fully repairs itself within minutes of sustaining damage. Other Overseers may be present throughout the hallways, willing and able to aid in opening stubborn coffins. That is, should their unlucky inhabitants be able to get their attention through the sound dampening barrier. Overseers continually awaken, either individually or in batches, throughout the month. This will last until the day of the upcoming solstice.
The Gilded Cradle
Innumerable rows of glass coffins line the interior of a grand cathedral tower. Somehow, the name of this stained glass spire is imprinted in the mind of all Overseers. This is known as the Gilded Cradle within Absentia. Where or what is Absentia? How did they arrive here? Why are they here? The answers to such questions remain unknown. These names are as far as the foreign memory serves Overseers. The foggy corridors spiral downward, a staircase connecting floor after floor of largely unopened coffins. Many have glass too hazy to see within. The hallways are heavy with the scent of lavender tinged magic and lightning storm ozone, made visible as a thick haze in the air. Through this fog, Overseers may notice one another or they may see phantoms running by. People familiar to them. Chasing after these figments is a foolish endeavor, they will pick up speed into the thick of the fog. There, they will disappear. This can leave unsuspecting Overseers teetering on the topmost edge of a stairwell or allow their momentum to throw them over the central railing. A fall to the Cradle's ground floor isn't enough to kill an Overseer turns out, but it will injure. Beginning your journey battered is merely an added misfortune.
The Castle Constructs
When Overseers leave the Gilded Cradle, they find they're trapped within an abandoned castle. While exploring they find no other living creatures other than fellow Overseers. Throughout the halls and rooms of the castle rest Constructs. These figures are shells of either iron or brass, with a variety of gargoyle-like appearances. They stand with their wings tucked around their bodies. Littered throughout the location, their placements can often clue in to their former duties as the Castle attendants. These Constructs remain completely inert until two Overseers of the same Pact pass by. Iron Constructs react to pairs of Moon Pact members, while Brass Constructs come alive near pairs of Sun Pact members. When awakened, they unfurl and stand to a height ranging from around three-to-six foot tall. The Constructs promptly begin to carry out butler-like duties, as if they were long ago set to a schedule of operation. When presented with a task they can no longer seem to accomplish, they merely pantomime the action before moving onward. (These NPCs can be player controlled and are non-hostile unless attacked first.)
Locked In
CW: Survival themes, food insecurity, exchanging sex for goods and services.
➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Kitchen
The kitchen of Absentia is vast, meant to accommodate for a castle population in the hundreds. Long abandoned, any food reserves have turned to dust or rot. All that remains are a series of strange machines, humming with dull magic. Only operable by the castles resident Constructs, hungry Overseers would be advantaged to activate the inactive Constructs scattered nearby. Once occupying the kitchen, Constructs are more likely to provide a meager serving of food to Overseers who have used magic recently or who hold Influence. (Characters playing this TDM with no canon powers may presume they hold (1) Influence for this and subsequent prompts.)The Hall of Overseers
To the west of the Gilded Cradle there lies a long, rectangular housing structure, framing a vast courtyard. Rain from the storm overhead patters down constantly. Rooms for Overseers line the open air hallways overlooking the nature within the central outdoor space. At this time, those of the Moon Pact enjoy the lower floors of the indoor sections, with luxurious accommodations. These include private rooms with a fireplace, claw foot baths with clean running water, a variety of furniture, and a plush bed. The upper level indoor rooms are for the Overseers presently in service, the Sun Pact. These rooms are all shared and scarcely furnished. Hammocks and bunk beds are provided to house three or four Overseers per cramped room. These upper location hallways have shared bathroom spaces and no private amenities provided. Overseer names are engraved upon the door frame of their assigned rooms. There is no access given to rooms without this engraving. Overseers need to be invited in to rooms they do not own or share. (Rooms are fully self assigned by Players and can change freely between threads. Pact is likewise self assigned, but should match the room type described above. Moon Pact characters are free to invite Sun Pact characters into their rooms, and visa-versa.)
The Hands that Feed
As Overseers settle in, they find resources are thin and accessible castle space highly limited. There is no exit from the castle at this time. Trying to fly out over the top of Hall of Overseers courtyard results in perpetually being turned around by the Storm until exhausted. Overseers who try to smash windows or break through the architecture find their magic or strength immediately drained. Teleportation leads back to where one attempted to leave from. The trap feels inescapable. This inevitably creates an air of frustration and futility within the awakened Overseer ranks. All there is to do is to make do.➤Attentive characters will discover quickly that Constructs bring extra rations as room service to those in Power. This at first appears exclusive to the Moon Pact within the Hall of Overseers. The Constructs do this when Overseers have sex in the luxury of the lower floor rooms. However, the Constructs range of understanding is a bit impaired, so fucking in the courtyard also works to call food and drink, regardless of Pact alignment.
➤For those seeking a more direct approach to acquiring extra rations, there's always robbery. The Constructs are not highly fortified. Their routes from the kitchen to the Hall of Overseers are easy enough to intercept. They do resist Overseers who attempt to steal from them, defending the food if attacked. Overseers who damage Constructs find they simply curl back into their wings, where they become both immobile and invulnerable from further damage. They will repair themselves in time and do not... appear... to hold a grudge. The Overseers whose meals were hijacked might, though.
The Courtyard
The courtyard at the center of the Hall of Overseers is a public space with five distinct sections. At the center, there is an ornate fountain that serves as the most reliable, public spot for clean drinking water. The fountain depicts the three Classes, though all of them are partially destroyed. The Ruler has their hands broken off, the Dragon is missing its head, and the pegasus shaped Herald has a hole in its chest. Grimly, the water flows from each of these missing pieces into the pool below. This space is open and visible to all, especially from the higher rooms of the Hall. This central location serves well as a social hub and meet up point for Overseers to congregate, though it is perpetually raining here.
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
The other four quadrants surrounding the central fountain are overgrown and wild, contrasting the initially desolate central area. These spaces are each themed to a different season; spring, summer, fall, and winter. Once Overseers enter one of the gated in spaces, the area within appears larger than the outside barrier suggests. The temperature varies wildly between each, though the Storm over head remains consistent. Each contains a singular hideaway which the Constructs will bring food to. These shield Overseers from outside view, but may turn out to be in hot demand. Mind yourselves if trying to sneak into one of these spots for privacy, they may already be taken! (Each hideaway may be customized at player discretion to suit their threads. A single piece of furniture for leisure may be present, like a lounge or hammock. Some ideas for natural spaces would be hidden behind a waterfall, beneath a canopy of trees, a frosty cave, or an alcove hidden by fallen leaves.)
➤Starting a week into June, there is a new development within the courtyard.
➤Heralds and Dragons experience their first urge to transform within the Courtyard. They are able to resist it, if their willpower is sufficiently high, but the compulsion is strong. Dragons feel a need to shed their skin, to fly and be free. There is not much room for multiple, large dragons to do either of these things. Mind your wings! Heralds begin to feel territorial, wishing to reinvigorate the long dead space. Heralds are able to terraform within the confines of garden planters as they see fit, but they may find them destroyed by Dragons or usurped by other Heralds. Miniature territory disputes may serve as practice for times ahead. Rulers can hear mysterious whispers throughout the Courtyard, but especially nearby the fountain. If they acknowledge these whispers aloud, they will get a response. Those Rulers who listen closely can hear the mocking words "you're not leaving this time."
Grief Hath Mates
Class Scenarios
Note: The following prompts are available for all Players, though abilities should always match up with a character's present Class! Class for characters on the TDM can change between threads, but should not change mid-thread. This fully locks down upon acceptance to the game. Characters are presently "unstable" in their Pact and Class assignments, so all threads can remain canon, even if they contradict Pact or Class assigned later on. Any changes made to shared setting environments below are temporary, so feel free to play with destructive and creation powers as specified.
RULERS
➤Rulers who attempt to speak to the Constructs will find they are reacted to in a way the Dragons and Heralds are not. Constructs do not speak back, but they are more attentive towards Rulers regardless of their Influence level. If asked where something is, Constructs will dutifully guide the Ruler to the location in question if it exists. Sometimes, Constructs will open up previously locked doors. None of these lead outside, but they offer some new clues to how the castle once operated in the past. Rulers can open up additional rooms to explore such as a drawing room, a music room, a wine cellar, and a smoking room. These rooms all have basic supplies for their given activity, including aged wine and cigars in the latter two respectively. Rulers with clever tongues or manipulative sensibilities can convince the Constructs to leave them “in charge” of a room. This grants the Ruler a key to the door they can leverage as they please. (Players can play their Ruler as if they hold exclusive control of a room, but this is not imposed TDM-wide. Multiple Rulers can each claim the same type room, no player actually holds full IC/OOC control.)
DRAGONS
➤Dragons are going to be the first to snap under such cramped conditions. Their natural urges are to spread out and fly, not be stuck within a castle. The more volatile Dragons will find their natural instinct is to go Berserk. Berserk mode can be engaged in either their humanoid or Dragon form, though Dragons can only transform at this time within the confines of the Courtyard. If Dragons are causing trouble in the Courtyard, luring or forcing them out of the Courtyard at large forces a Dragon to return to their humanoid form. Getting in fights may not be productive, but it might provide some enrichment to Overseers wishing to challenge each other or keep the peace. (Reminder: Dragons, regardless of form, are especially durable and may prove difficult to subdue! Rulers are best suited to this task, given they have a natural advantage over Dragons. Heralds can make their own attempts, it is simply more risky for them given how fragile they are.) Dragons of more even temperaments can make themselves productive by using relevant elemental magic around the castle. The castle interior is lit only by the dull glow of the sun or moon, which are often dulled by the cloud cover overhead. Providing temperature control or lighting could be a great ease to their own mental state, as well as benefit their fellow Overseers.
HERALDS
➤While cooked rice, dried meat, and pickled vegetables are largely what is being provided, there is a distinct lack of fruit or alcohol coming out of the kitchen. Heralds may find themselves especially desperate for these. Within the courtyard only, they can flex their newly found Class abilities to rapidly influence nature. Heralds may find themselves having vivid daydreams about their favorite fresh fruits from home. These fantasies manifest, growing the imagined fruits from nearby vines, bushes, and trees. This can happen deliberately or entirely by accident. However, due to the imperfect nature of both memory and imagination, these fruits are never fully accurate recreations. The taste and quality of the fruit end up heavily influenced by a Herald’s own subjective experience and are prone to exaggeration. Any fruit from any world is allowed, these simply cannot cause any magical effects. Devious Heralds which imagine poisonous fruits can injure, but not kill fellow Overseers. Such produce can be used to make alcohol by those with the knowledge and wherewithal to do so. Any manner of food is in demand and Heralds have this to provide. Replenishing energy though sex is always an option to help produce more or better resources of this kind.
OOC Info
What is Overflow posting Etiquette?
If you have a Top Level post on the Original TDM, then feel free to repost it in full or with new prompts below! Reply to your own, new top level with carry over threads, rather than create new top levels for each carry over thread. For COMPLETELY new Top Levels (or those reposted from page 4 of the last TDM post), we will have a Directory below exclusively for finding those. Players who posted their TL link on the previous Top Level Directory are welcome to edit a link to their overflow into their previous directory post.
Can I reserve my character before applying?
If you want to claim a character spot in advance of applications opening, our Reserves Page opens on the 10th of June, through to the 15th. This is not required for application, but highly recommended even for original or obscure characters. Reserving provides an instant-pass through 1st month game Activity Check! It also provides Moderation with an idea of incoming player numbers!
How do I apply to join the game?
Head over to our Application Page. These open up on June 15th and close on the 20th. The game officially opens on the 21st of June, barring any unexpected delays.
Is there an OOC space I can discuss potential plans?
Take a look at our Enable-me-Please for OOC discussions and plotting!

Sofia Sinclair | OC | Ruler-Moon
[ Sofia doesn't really care for wine or cigars, so she wont be looking for any of those. But she will be def going for some roast chicken! She can share one with another Overseer if you want! ]
for Ariane Yeong
--
Because it is a tangible place, even if it defies the laws of physics.
[ Not that she's one to talk about that, frequently ignoring said laws herself with a lot of her abilities. ]
It's city - or was meant to be - that never stops growing, being built by machines unable to stop themselves from their directive of continuing to build, until it grew so large it started to consume planets for materials. Layers of ghost cities atop of each other, once you're inside of this structure it seems to be like there's no end to it no matter which direction you look. And there is not one form of life inhabiting its seemingly endless spaces.
no subject
Quite picturesque, actually. Ariane would love to see something like that for herself. ]
It sounds... like something out of a dream. Exactly like a dream.
[ She is quite sure, as she says it, having experienced a good deal of similar rooms and places before now. ]
But there's something beautiful in that, too.
no subject
[ Sofia nods, relaxing a little more with both her forearms on the edge of the table. She remains easily distracted by what little hustle and bustle there is in the dining area of this castle, eyeing the other Overseers before looking at Ariane again. ]
It is quite beautiful in a haunting way. Others thought I'm strange for liking it there.
no subject
[ Ariane supplies, languid, smiling at her. In contrast, she pays the other overseers no mind at all, eyes trained on Sofia. ]
There's something beautiful to be seen out of everything, as long as you have the eyes for it; you just need to learn as to where you should look.
no subject
[ They're already in the same page in some things, Sofia nods and feels herself warming up to Ariane a little more. ]
It's easy to love something beautiful; but it takes strength and wisdom to see beauty in the ordinary, the eerie, or even the morbid.
no subject
[ Ariane tilts her head, as though to get a new angle to the room besides them, a hand to tuck her hair behind her ear. ]
I don't think the ordinary, the eerie, or the morbid have those traits to deter their strengths: they only amplify it, in my eyes.
for Kafka
--
No.
[ She says, still not moving out of Kafka's way. She observes the laid-back nature of the woman before her, curious at the sheer lack of any detectable worry from her body language or even micro-expressions. ]
Merely exploring.
[ She clarifies, eyeing the wine. ]
Are you sure that's safe to drink?
[ Still suspicious of this place to the point that borders on paranoid, Sofia uses that as a way to peek into this woman's confidence. ]
no subject
I can think of one way to find out,
[ she answers easily, as she steps aside and gestures into the wine cellar, hand still grasping one of the bottles by the neck. ]
Don't let me get in your way.
no subject
[ Sofia steps aside herself, not feeling the urge to look into a cellar since that doesn't catch her interest as much as the other Overseers. ]
You're taking a big gamble with that. There's no infirmaries or medicine should you get sick.
[ She advises, but also wont stop Kafka from doing what she wants. ]
no subject
[ Her smile remains unchanged as she slips past the other woman now that the way is clear.
The advisement is immediately dismissed. The constructs seem to be determined to lead those displaced here to things they might need, or want, and there doesn't seem to be a hint of malice, though she wouldn't blame them for being ignorant to the shelf-life of wine. Still... hardly anything dire to worry about. ]
If a little vinegar can take me out, I have bigger problems, [she continues, tone light, if teasing, and starts heading back from whence she came. She has no further reason to linger, now that her hands are full. ]
for Mikumo Guynemer
--
[ Not intending to stand around either, Sofia follows once Mikumo seems determined in tracking the Constructs. Her curiosity wants the same as Mikumo, but her instinct to protect is making her more careful than she normally would. She got a glimpse of Mikumo being capable, but she can't feel too sure when she doesn't know the full extent of it. But if the lady wishes to take the risk, Sofia is there to protect her. ]
Alright.
[ Sofia watches at the Constructs open the doors down the hallways, letting it stay open for the two women until Sofia hears some indistinct sounds when the last door opens. They sound like people, and it seems they took an alternate route than the others to the kitchen area. ]
There they are. I wondered why the hallways looked empty
no subject
That doesn't mean she's going to take the first food that comes, however; she'll need to know what her new limits are, and that may as well be done while things are quieter. So her reaction to the open out into the kitchen area is more of an amused hum, as if seeing something familiar from a new angle.]
Not the kinds of people I'm used to hearing in the canteen, but perhaps they'll loosen up over time. [The kind she's used to is filled with pilots and mechanics and everyone who works on the Macross Quarter, so it's often...boisterous, to put it mildly. She doesn't eat in there herself, but it's difficult to miss the energy from corridors away.] Given how empty everything else is, it's a bit of a surprise that there is still edible food here, unless they specifically had stores that wouldn't perish.
[Which raises further questions about this place and their situation.]
no subject
Yes. Curious.
[ Sofia remains close to Mikumo, pacing slower now that they're in a safe zone. She watches the Constructs bring out food to a disorganized line of people with varying attire and body languages, seemingly welcoming to the sort of bland food being given to them. ]
Are you going to eat?
no subject
[It's not a lie, at least, though not the full truth either. She was isolated from others for rote things like that for so long that it's still a little uncomfortable to eat in front of others, though she imagines she'll have to get used to it if this is their eating arrangement.
Still, she observes the fairly thin amount that's being handed out with a lift of the brows.]
It looks like they're already rationing, so I wonder how long the current supplies will last.
no subject
[ With that amount per person though, she doubts it would last even two days. ]
My sensors have been shut down by whatever power controls this place, so I cannot scan each food item to see if they're safe to eat. It's good to stay cautious and watch how the food affects the others first.
no subject
[Or if there's some other means by which they're getting food, but she already noted the oddity of it, so she moves on quickly enough. If answers are forthcoming, it's likely to be once they get more time to investigate.
Her interest does sharpen a bit at the mention of sensors, though - since the absence may or may not be relevant to her own situation.]
Are these sensors a part of you usually, or something you carry with you? [If they're just an item that's been taken away, that seems to be standard thus far, but if it's an ability then hearing that others have had similar to what happened to her is certainly something to note.]
for Maria Cadenzavna Eve
--
I enjoy learning.
[ So yes, she does enjoy reading but also watching and listening, as long as she gets something out of it. ]
A researcher of a similar profession was something I wanted to become, though. Things change.
no subject
[If she's here with people from various other worlds, surely there's things she hasn't heard of among what they do and what they've seen. No harm in getting some early information regarding the kinds of people she'll be working with here.]
for Firefly (superbroke)
--
Interesting.
[ Sofia notes. So some people here get transformed? She barely interacted with a lot of the Overseers given her tendency to go at things alone, but given the collar on her neck and how some of the Constructs follow her orders, she's seeing the pattern here more clearly now. ]
I'm Sofia. You can relax, this place doesn't seem hostile and the others are in the same situation as we are. Our guesses as to why we're here is as good as anyone else's.
[ Just bluntly putting that out there to save time. ]
for Blade
--
Sofia.
[ She answers, stopping to look at him just as she was ready to walk away with her makeshift bag over her shoulder. She would have continued on, but her mind is easily distracted and she just had to ask: ]
I'm curious-
[ She points at his canine ears ]
Did you always have those before waking up here?
[ Since they're in a trade agreement with food, she figures they might as well have a trade agreement in information. ]
no subject
[ he'll remember it.
blade is about to nod toward her in farewell, when she points to his ears and posits her question. he doesn't quite blush, but he does look a little bit uncomfortable, clearing his throat and exhaling through his nose. ]
No. I woke up this way. They're.. new to me.
no subject
Hope that it's not permanent. It doesn't suit you.
no subject
Why not?
[ curiosity, not defensiveness. ]
for Enid The Deathless
--
[ Sofia just keeps looking at Enid, one hand perching on her hip as her gaze turns inquisitive ]
What is it?